Gravity Thruster
por PenryP
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Gravity Thruster
Etiquetas para Gravity Thruster
Descripción
Ayuda a tu nave a escapar del campo gravitacional en Gravity Thruster. Antes de salir al espacio, aprende a controlar tu cohete en el circuito de obstáculos de Gravity Thruster. Volarás en un campo gravitacional, así que tendrás que propulsar con una mano y dirigir con la otra. Aprende a usar el rayo tractor para llevar esferas contigo, así podrás moverlas a sus objetivos para desbloquear el portal de salida y escapar de cada nivel. Cuidado con los bloques y otros obstáculos, no toques el suelo y ten cuidado con las torretas automáticas. No olvides que puedes disparar a las armas y obstáculos que quieras eliminar. Para desbloquear el siguiente nivel, completa las tareas y lleva tu cohete al portal sin recibir demasiado daño. Editor de niveles: Crea y guarda hasta 5 de tus propios niveles únicos.
Cómo jugar
Instrucciones: Las instrucciones animadas dentro del juego te guiarán. El objetivo de cada nivel es que el jugador lleve su nave al portal de salida. ¡Cajas y torretas automáticas pueden bloquear el camino y deben ser destruidas! Las esferas deben ser recogidas con el rayo tractor de la nave y colocadas, soltadas o impulsadas correctamente en su sitio en cada pedestal vacío del nivel para activar la salida. Controles: Las instrucciones animadas dentro del juego explicarán los controles. Usa el ratón para dirigir tu nave, botón del ratón o E para disparar. Usa flecha arriba o W para activar el propulsor de la nave y avanzar. Usa Espacio o Q para activar y desactivar el rayo tractor.
Comentarios
rut_1
Apr. 10, 2013
I was really liking this game until I tried to pick up the orb object with my tractor beam by pressing space on level 2. The beam appeared, but no matter how hard I tried, I couldn't left the orb. And I like the music. So I will reserve rating until that is fixed. If it was, I sense a 4* star game or better here!
You need to let go of the space bar to lock the beam. it'll lock at it's current length and let you carry the orb away. On later levels you'll need to use a variety of long and short beams at different stages to be able to complete harder tasks.
Koitenshin
Apr. 10, 2013
I think the mouse controls are detrimental to the objective. WASD controls would help a lot more than "Fly to mouse cursor"
Thanks for the feedback - when you make it past level 2, you should be able to see how beneficial the mouse aiming control method is when the levels become tighter and more complex. There are many games with WASD and arrows to control direction and rotation - perhaps you'd prefer one of those if you're using a laptop.
rhill
Apr. 10, 2013
Not bad but... I have to agree with koitenshin: using the mouse to control the direction is a bad design choice. Arrow (and wsad) keys would have been far better. Of course then a little something more would have been needed to differentiate this game from the crowd of similar ones.
The game used to be keyboard only, using A-D and arrow keys for rotation. Testers found it way too hard to cope with rotation, gravity, and directional thrust all the same time (like gravitar - the original atari game from the 80's , which the game style is loosly based on) So we decided to use the simpler and easier to control method of using the mouse for the ships direction.
bjhamer
Apr. 10, 2013
i just can't get the beam to work at all. Some times it lifts and i have no idea why.
The beam locks when you let go of the space bar (or which ever beam activation key you use)
bjhamer
Apr. 10, 2013
it would be better if left click was the beam and space was fire.
There are alternate keys for both beam and fire if you prefer keys for things !