Shape Madness

Shape Madness

por Oub2
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Shape Madness

Valoración:
2.6
Lanzamiento: July 08, 2010
Última actualización: July 09, 2010
Desarrollador: Oub2

Etiquetas para Shape Madness

Descripción

Guía a tu valiente cuadrado a través del poderoso ejército de círculos, triángulos, hexágonos y más. El cuadrado verde puede darte velocidad, puntos o eliminar enemigos. El triángulo rojo puede hacerte más lento, hacerte perder puntos o invocar a un terrible enemigo. Ten en cuenta que este es mi primer juego. Sé que hay algunos errores y muchas cosas que mejorar, agradecería mucho tus sugerencias (o cumplidos). Canción: pokémon gym

Cómo jugar

Flechas para moverse, recoge los cuadrados verdes si puedes, evita cualquier otra figura.

Actualizaciones del desarrollador

Jul 8, 2010 10:48pm

Bad PowerUps included.
New super-enemy included.

Comentarios

0/1000
The_Big_Bad_Wolf avatar

The_Big_Bad_Wolf

Jul. 10, 2010

4
0

No problem, and thank you for listening to the comments. It's also very understandable how you can't fix the hit detection towards the larger enemies in this game. This can be a hard fix for even some of the best developers depending on the situation. Anyways, I think you did a great job with the update. The giant enemy heading towards the square after hitting the red triangle was great. Good idea! - Keep listening to the people who play your games and add what they say (if you feel they are right) and you can go far. Good game, I hope to see more from you. 5/5

Oub2 avatar

Oub2

Jul. 09, 2010

4
0

Thanks "The Big Bad Wolf", great suggestions and I will be working on them as soon as possible! About the getting near the big shapes problem, I was very upset with this too, but I couldn't fix :(

Altwing avatar

Altwing

Jul. 18, 2010

3
0

Not a bad first try. Here are some suggestions of things you may want to try adding at some point. First, in my opinion, you should have a health bar with maybe 3 hearts or lines on it. No one likes dying after one hit, so I suggest you make it so that a person can survive two hits and die on the third. Secondly, I suggest that you have levels. Level 1 ends at 1,000 points, Level 2 ends at 2,000 points, Level 3 ends at 3,000 points, and so forth. Each level can have a different colored background.

Well, those are my ideas. Good luck!

DannyDaNinja avatar

DannyDaNinja

Jul. 09, 2010

3
0

coolio

P4tr1ck0wNzU avatar

P4tr1ck0wNzU

Jul. 10, 2010

5
1

congrats on ur first game!its awsome and simple and of course addicting 5/5 i hope u continue making games that are addicting and simple like this