Souls: The Prototype

Souls: The Prototype

por NoSoulNinja
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Souls: The Prototype

Valoración:
2.3
Lanzamiento: July 03, 2013
Última actualización: July 03, 2013
Desarrollador: NoSoulNinja

Etiquetas para Souls: The Prototype

Descripción

¡Aquí está mi última creación! Decidí probar Unity, así que hice un pequeño juego. El objetivo es navegar a través de obstáculos y acertijos. Puede que tengas que levantar una plataforma con el ratón, moverla a la izquierda o derecha, o incluso girarla.

Cómo jugar

Los controles son muy similares a otros juegos de plataformas. CONTROLES:. A- Mover a la izquierda. D- Mover a la derecha. Escape – Menú de pausa. Espacio – Saltar. Botón derecho/izquierdo del ratón – interactuar con objetos (plataformas, escaleras, bloques, etc.)

Comentarios

0/1000
Mordeckai avatar

Mordeckai

Jul. 03, 2013

1
0

Saying to click in order to interact with the world is a little vague. Possibly placing a sign at the pond to say to click so players will understand how it interacts with the world would help relieve confusion. Also, there is a little reoccurring issue where the character keeps falling into the platforms. However, the background/foreground art/animation looks great. If you were to keep working on games with these controls, might I suggest a psychic running away from a gov't facility? So basically, good start, but still has a little ways to go.

NoSoulNinja
NoSoulNinja Desarrollador

Thanks for the feed back xD

JinoSilverflamE avatar

JinoSilverflamE

Jul. 03, 2013

1
0

It's a neat, albeit not too original concept. It might make for a great game.
However the unresponsive controls and the horrible clipping issues I encountered ultimately ruin the experience.
And... May I suggest adding a way to glance from a higher point of view sometimes? Including foreground objects isn't bad, but having them completely cover up the player piece without the viewer being able to see where it is located, or where the path is... Kind of feels unpleasant.

NoSoulNinja
NoSoulNinja Desarrollador

Thank you for the feed back :) What do you mean by unresponsive controls, can you give an example of this so i can see if i can replicate it?