Planet Defense

Planet Defense

por Myollinir
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Planet Defense

Valoración:
2.4
Lanzamiento: October 10, 2011
Última actualización: October 14, 2011
Desarrollador: Myollinir

Etiquetas para Planet Defense

Descripción

Planet Defense es un emocionante prototipo de juego de defensa de torres en tres dimensiones. Se sitúa en un futuro distante y fue un proyecto estudiantil creado por Ken Friedrichs (Myollinir). Este juego fue desarrollado para una clase universitaria: un portafolio de 10 semanas para crear un prototipo. Soy programador de corazón y puedo hacer algo de texturizado, pero no suelo modelar. Eso significa que el juego carece de modelos: usé solo primitivas. Los objetos voladores representan asteroides y cometas en esta etapa. Hice todo el trabajo yo mismo, excepto la música. El objetivo era mostrar mis habilidades de programación en un juego en 10 semanas. Puede que añada más actualizaciones en el futuro. Música del menú por Max Corbacho. Música del juego principal por Robert DeFresnes.

Cómo jugar

Todos los comandos son con el ratón. Haz clic en los botones del menú con el botón izquierdo. En el juego principal, mantén presionado el botón derecho y arrastra la pantalla para controlar la cámara. Haz clic izquierdo en los nodos para seleccionarlos. Haz clic izquierdo en el menú de torretas después de seleccionar un nodo para construir. La tecla Escape pausa el juego y permite acceder a las opciones de pausa.

Actualizaciones del desarrollador

Oct 10, 2011 6:15pm

UPDATE 10-14-2011:
– Fixed turret node highlight distance issues
– You can click / hover turrets from max distance now
– Fixed general turret node issues
– Made turret GUI menu slide in and out to maximize viewing area
– Zoom has been enhanced for speed

Prototype for 800 by 600 resolution finished 10-10-2011.

Comentarios

0/1000
xxlinkslayerxx avatar

xxlinkslayerxx

Oct. 10, 2011

6
0

love the 3d defense, somewhat hard to click on towers tho, i have to zoom in close, and angle them right below the camera. maybe make the camera move faster too since its almost a full 360 area. other then that its great, needs upgrades and to be longer :p...but very nice 4/5

Azihar avatar

Azihar

Oct. 10, 2011

4
0

Nice concept but very poor game play. Especially difficult to put in towers (had to zoom in close to register), which by the way ugly and very boring. Not to mention why blue cans would want to destroy the moon. Towers need upgrades to even make it playable, had 6 laser towers shooting a 1 can and could not destroy it. Despite this, I think the game does have potential, as is it just a demo that need lots of work. I would like to see instead of blue cans, maybe a fleet of enemy ships with each tower good against different types of ships. You will need a research tree in between waves, etc. you know the drill, as all good TD games have the same things in common. Good luck with this game and hope you really put some effort into improving it.

SoupKnight avatar

SoupKnight

Oct. 11, 2011

2
0

You could have at least TRIED with the graphics. I realize this is just a prototype, and it IS a fantastic concept, but the execution so far does not give me high hopes.

Cliffrunners avatar

Cliffrunners

Oct. 10, 2011

4
1

I don't get it to work...
I don't get any weapons installed on the moon....

Erock3131 avatar

Erock3131

Oct. 10, 2011

1
0

what to say? Already to much. Must leave now to erase memory. Situation critical.