ANOVA
por MontiGames
ANOVA
Etiquetas para ANOVA
Descripción
Únete a Violet y Tink en su búsqueda de fama y fortuna en ANOVA, un mundo donde piratas despiadados (y en su mayoría tontos) luchan por el control de O-nergy, el recurso más valioso que existe. ¡Surca los cielos y ayuda a Violet a cumplir su destino de convertirse en la pirata más temida de ANOVA! * ¡Visita nuestro nuevo sitio web! https://www.worldofanova.com. * Apóyanos en Patreon! . https://www.patreon.com/montigames
Cómo jugar
¡Apunta y haz clic! *NUEVA FUNCIÓN AÑADIDA*. Usa la rueda del ratón arriba/abajo o la tecla "i" para abrir y cerrar la ventana de Inventario.
FAQ
¿Qué es Anova?
Anova es un juego de aventuras point-and-click desarrollado por MontiGames, con exploración y jugabilidad guiada por la historia en un mundo fantástico.
¿Cómo se juega Anova?
En Anova, guías a la capitana Lence y su compañero robot por diferentes ubicaciones, resolviendo puzles, interactuando con personajes y descubriendo secretos para avanzar en la narrativa.
¿Qué tipo de sistemas de progresión tiene Anova?
Anova utiliza progresión de la historia a través de la resolución de puzles y la exploración, en lugar de sistemas tradicionales de subida de nivel o mejoras comunes en otros juegos de aventuras.
¿Cuáles son algunas características destacadas de Anova?
Anova ofrece arte dibujado a mano, una historia envolvente, personajes peculiares y mecánicas clásicas de aventura point-and-click.
¿Anova es un juego para un jugador?
Sí, Anova es una experiencia para un jugador diseñada para quienes disfrutan de aventuras narrativas point-and-click.
Actualizaciones del desarrollador
We’ve finally got the ANOVA website up and running! Please visit and take a look at how the world of ANOVA is coming together!
worldofanova.com
We hope to see you there!
Comentarios
JDHaze
Jun. 04, 2019
Needs the inventory off to the side or top / bottom of game. Inconvenient to keep having to open it.
Something we'll definitely consider! Thanks for the feedback!
jasondeegan
Jul. 03, 2019
The UX leaves much to be desired - having to drag off the screen to try an item 10 times. Very disappointed that you have to do things in "order" - i.e. an extension cord + an extension cord to connect a power source to a machine can be put together in multiple ways - except in this game. How was I to know the machine controlled the hook and that I need to get power to it? Plus, it already had power (thus the POWER BUTTON I used to "fix" it.) Transitions were way too slow, also. A great start for a first game, but lots of room for development.
Thanks for the honest and detailed feedback! We're considering all the possibilities for how to improve the UX and playability as we make progress on Episode 2! :D
Scone
Jul. 07, 2019
Everything feels like trial and error. Is that supposed to be flavor because that's Violet's approach to life? Also, the item-failed-to-do-anything text could really at least let me know that I'm headed in the right direction. Couldn't Violet have said something like "it's too short" or similar?
Thanks for the feedback! We're definitely thinking about ways to be potentially more instructive without giving things away too much! :D
Balbanes
Jun. 28, 2019
Even at full screen, the game screen is a bit too big for the window. Maybe reduce the dimensions (or at least the height) by about 10% if possible.
Thanks for the note! We'll take a look into that!
Ponteaus
Jun. 28, 2019
WALKTHROUGH: 1) open toolbox, take rag, take gear. (2) use rag on lever. (3) open electrical panel, inset cog. (4) push red button, collect green bottle. (5) give green bottle to Tink the robot. (6) take knife from wall, use it to carve the cork in your inventory, and plug the leak with the small cork. (7) solve nav puter puzzle (left dial changes signal height, right changes signal width, use levers on left to set red, green, and blue). CUTSCENE
#spoilers! :D