First Person Shooter

First Person Shooter

por Moneybags
Reportar un error
Marcar juego
Loading ad...

First Person Shooter

Valoración:
3.2
Lanzamiento: December 22, 2010
Última actualización: December 25, 2010
Desarrollador: Moneybags

Etiquetas para First Person Shooter

Descripción

¡Gracias a todos por las increíbles reseñas y calificaciones! Como escribí abajo, no me lo esperaba, pero es genial recibir tan buenos comentarios :D Por favor, lee las instrucciones, ya que puede que no sea obvio qué hacer en el juego :P. No espero buenas reseñas, este juego fue un trabajo universitario y no estaba pensado como un juego real, pero quería probar el nuevo soporte de Unity en Kong. Este es un FPS muy simple que hice para mi curso universitario. No hay enemigos, solo muestra que pude permitir que un jugador controle el juego usando controles básicos de FPS, disparar un arma, generar objetivos y poder dispararles.

Cómo jugar

Flechas para moverse. Ratón para apuntar. Botón izquierdo para disparar. P para recuperar el cursor (cuando lo haces, el cursor se convierte en la retícula, así que no lo hagas a menos que vayas a dejar de jugar). Espacio para saltar. Camina sobre una pila de munición para generar una caja, que son los objetivos. Disparar a las cajas te da puntos. Encontrarás una puerta. Termina el juego al pasar por ella. Hay una zona secreta en este ENORME mapa. Cuando te acerques, tu ubicación te lo indicará. ¡Encuéntrala y hallarás más objetivos y un divertido huevo de pascua navideño!

Actualizaciones del desarrollador

Dec 22, 2010 6:57pm

Ok, since I still feel like this game isn’t as much as a game as you all deserve, and since I’m way too early in my course to make the game I’d want to make, I’m going to do what I can to give everyone something to do once they get bored jumping off the map :P You will now see 5 large crates falling from the sky in the distance. These will bounce around for a while after hitting the ground, and you can spend some time chasing them and trying to take them out, or wait til they stop and try to find them all. Again, I’m at the very begining of my course, but I will try to add small things like this to keep the game fun for a few more minutes, so check back each day!

Game now hides your cursor, use the black dot as a reticule.

New: Since i got a much better reaction from you guys than I expected, i’ve added in some extra targets to shoot at – just more crates along the ridge and courtyard, BUT there is also now “secret area” :P More crates there and I guess it’s just something fun for you guys to try and find, you’ll know it when you do!

Removing the ACDC track, forgot to take it off before upload, and I’m pretty sure im not allowed to use it on kong :/

“Quit” buttons on the menus will not work. They are for a console-based build. I’ll probably remove them soon.

Comentarios

0/1000
Drakedurbin avatar

Drakedurbin

Dec. 30, 2010

56
2

It would be awsome if there were enemies who fought back. For example: dinosaurs, zombies, or other players. Well, among other obvious things like the machine gun being automatic, a real reticle, blah blah.

amanwithacause avatar

amanwithacause

Dec. 23, 2010

92
5

*goes through forest* when the hell is this going to end? *gets lost*

foxtrot472 avatar

foxtrot472

Dec. 22, 2010

138
11

*falling off map* "Oh noez! Map come back" *map doesn't come back* Forever in the dark void :(

Moneybags avatar

Moneybags

Dec. 22, 2010

152
13

Try exploring the map! It's huge! Sorry for such a bad upload guys, but as I said in the description, it was never meant to be a proper game, just bringing together some early skills on my first class.

jakpak avatar

jakpak

Dec. 23, 2010

75
6

Wow, i read the comments about it being large and i though yeah its going to be ok, but after i got to the top of the cliff i was like.. wow.. truly a massive game mate, great potential of your put a targeting reticle , and of course zombies that came form the woods, and different guns.