Idle Grindia: Dungeon Quest

Idle Grindia: Dungeon Quest

por Moczan
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Idle Grindia: Dungeon Quest

Valoración:
4.0
Lanzamiento: May 31, 2020
Última actualización: December 15, 2020
Desarrollador: Moczan

Etiquetas para Idle Grindia: Dungeon Quest

Descripción

¡Derrota enemigos, fabrica objetos poderosos y colecciona mascotas en este épico juego Idle RPG!

Cómo jugar

Usa el ratón para interactuar con el juego

Actualizaciones del desarrollador

Sep 18, 2024 11:21am

Badges

Badges were added to the game! They will trigger retroactively if you’ve progressed far enough or you can use them to guide your initial playthrough!

If you have an issue with a badge not triggering directly after you complete it, go to Settings and press the manual Save Game button, it will sync your stats with Kongregate server and sort out all missing achievements!

FAQ

¿Qué es Idle Grindia: Dungeon Quest?

Idle Grindia: Dungeon Quest es un RPG idle tipo dungeon crawler desarrollado por Moczan, donde controlas a un héroe que lucha a través de infinitos pisos de mazmorras.

¿Cómo se juega a Idle Grindia: Dungeon Quest?

En Idle Grindia: Dungeon Quest, envías a tu héroe a combatir oleadas de enemigos automáticamente, recoges botín, mejoras el equipo y desbloqueas habilidades poderosas para avanzar más profundo en la mazmorra.

¿Qué sistemas de progresión hay en Idle Grindia: Dungeon Quest?

El juego cuenta con múltiples sistemas de progresión, incluyendo subir de nivel a tu héroe, mejorar armas y armaduras, desbloquear habilidades y ganar oro y botín en las expediciones por la mazmorra.

¿Idle Grindia: Dungeon Quest tiene progreso offline?

Sí, Idle Grindia: Dungeon Quest permite el progreso offline, así que tu héroe sigue luchando y recolectando recompensas incluso cuando no estás jugando activamente.

¿En qué plataformas puedes jugar Idle Grindia: Dungeon Quest?

Idle Grindia: Dungeon Quest está disponible para jugar en tu navegador web en la plataforma Kongregate.

Comentarios

0/1000
Buzzkills avatar

Buzzkills

Jun. 02, 2020

699
9

TOOLTIPS. Hovering over buffs and skills should give me info about it.i have no idea what the buffs or debuffs are on enemies or myself.

SpencerDragon avatar

SpencerDragon

Jun. 04, 2020

408
8

It's a solid start, but this type of game needs a lot more information. Right now there's a main page giving base stats, but we need a detailed breakdown of all stats and where they come from. How much total % gold and material are we getting and from what places? What's our first strike chance? How much exp do we have and what do we need in total to level? A lot of the greats in this category have a page dedicated to stat breakdowns and what sources contribute to them, and it is more helpful than one thinks, it helps you know what's working where and how to plan builds to cover weak points.

NoNoseCorallo avatar

NoNoseCorallo

Jul. 04, 2020

33
0

1. As other says, balancing the material gain/needed/resold value would be great
2. Skills has too many page, shrinking how much space each skill take or gave category on passive skill I would be great
3. Adding marker or some kind of notification on upgrade-able or enhance-able recipe would also helpful

jrmcg avatar

jrmcg

May. 09, 2020

359
8

Why is there no Craft2 materials given when you sell back an item? We have to use it to make them, so why not give some back?

Buzzkills avatar

Buzzkills

Jun. 06, 2020

365
11

Silver bars (im assuming since theres no tooltips yet) seem to be the bottleneck for me. Really need to know where materials can be found.