Flyy
por MatthewVroman
Flyy
Etiquetas para Flyy
Descripción
Flyy es un juego creado en un fin de semana. Fue un intento de crear un juego simple pero divertido usando Unity Game Engine. ¡Flyy ya está en Android Marketplace! ¡Consíguelo ahora! http://bit.ly/hxeaLo (¡Es más divertido con el acelerómetro, lo prometo!). Creado por: Matthew Vroman. Música por: Kevin MacLeod
Cómo jugar
Evita los obstáculos y recoge los aros flotantes. Usa W,D o las flechas arriba y abajo para moverte. . Presiona 'P' para pausar. Usa la barra espaciadora para activar tu habilidad de aro.
Actualizaciones del desarrollador
v1.03
-Music now pauses with the game
-Added instructions into the game
-Game now locally saves your high schore
v1.02
-Increased Block Spawns
-Slightly Decreased Ring Spawns
-Added Pause Functionality (press ‘P’)
-Fixed Particle Bug
-Published through Unity Pro
v1.01
-Increased overall speed of the game.
Comentarios
KitKat013
May. 04, 2012
I like the part that you have to avoid objects, but the object could be different, add some cool music that changes with added speed after some amount of time. allow the player to move a little faster with the option to move backwards. add some weird power up, like speed, orb, force field, rainbow colored sparkles or make the shapes look like cake or something. you should also add some achievements or you can add all of that and make it music based so the music is with the beat of each time you pass a block. going with csmcm make a option to keep it just like that or have options to include what you want in it
agreeing with most of comments, good concept, simple, and fun for relaxing or after tweaking an actively addicting game.
MatthewVroman
Feb. 15, 2011
Thanks for the comments so far guys. @csmcm, thanks for the critique, I updated the overall speed so that the early portion of the game is at least a bit more entertaining. I also considered adding some physics to the movement but decided against it. The reason I picked Unity over Flash was because my early concept utilized 3D rather than the 2.5D that you're seeing in the game now. It also doesn't hurt that particles are so easy to create in Unity. The game is definitely simplistic enough to be done through Flash but hindsight is 20/20!
csmcm
Feb. 13, 2011
I see no reason for the Unity engine in this game; it could have been executed with Flash.
Controls are very slow to respond. Response time is very slow.
Not an enjoyable gameplay. Game needs work. 1/5; too cumbersome. Needs work before it's
properly playable. Control needs tweaking, at best.
Steelance
Feb. 13, 2011
Amazing for a game put together in a weekend.
MageofDestiny
Feb. 13, 2011
Surprisingly, I'm impressed. Extremely simple, but this is a rare success at making a zen game. Most attempts at this genre end up being far too engaging to relax the player. Minimalist graphics are soothing, objective is simple and easy, and the music is very nice. A tad eerie, but in a good way. 5/5.