Tower of Ghosts Defence

Tower of Ghosts Defence

por Malinochko
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Tower of Ghosts Defence

Valoración:
2.7
Lanzamiento: June 21, 2020
Última actualización: June 24, 2020
Desarrollador: Malinochko

Etiquetas para Tower of Ghosts Defence

Descripción

Invoca fantasmas para defender tus torres y derrotar enemigos, usa oro para mejorar unidades, sube de nivel y mejora habilidades. _____________________________________. Actualización 24.06.20. Se añadieron nuevos niveles. Se añadieron pociones de energía y maná para aumentar la velocidad de regeneración. Se corrigieron errores en el lanzamiento de hechizos y en la información de los hechizos.

Cómo jugar

haz clic en los botones de unidad para seleccionarlos, luego elige el camino haciendo clic en él para colocar la unidad. Mejora las unidades con oro. haz clic en los botones de hechizo para usarlos.

Comentarios

0/1000
CantFindMyKeys avatar

CantFindMyKeys

Jun. 21, 2020

4
0

Too much clicking. Needs hotkeys.

Malinochko
Malinochko Desarrollador

Thanks for your comment! Added hotkeys for units and spells

Fuzzyfsh avatar

Fuzzyfsh

Jun. 21, 2020

2
0

tower select should stay on the last clicked, so we can multi summon, even if not enough energy

Malinochko
Malinochko Desarrollador

fixed that too :)

TableApple avatar

TableApple

Jun. 25, 2020

2
0

Upgrades in the upgrade menu should show the effect of the upgrade. ("Max Energy: 50 -> 70") Energy and mana should show the regen rate. (Like "+3/sec" next to the energy bar.) The stun spell description should be changed to make it more clear that it only stops enemy movement, and doesn't stop them from attacking. (I think it should stop them from attacking, though!) There should be an option to start a new game without reloading the page. Upgrades should have a respec option. Game has a lot of potential!

TableApple avatar

TableApple

Jun. 25, 2020

2
0

When you select a unit, the energy cost should still be visible somewhere. If I'm switching between different units, I can't see the energy costs unless I deselect a unit. XP gains should scale more in higher levels, maybe based on things like HP damage dealt to enemy towers, more XP for killing higher tier enemies, and/or a stage multiplier. I found myself getting less XP in some later levels as I better understood the game and was able to beat stages quicker. Game feels too easy overall; level 20 can be easily beaten with only the first unit, using no spells and no potions. I don't know if you want to go in this direction, but it could add a bit of depth to have a defense stat. So if a high tier unit had 10 defense, the fully upgraded first unit would only do 4 damage, so you'd need to start using and upgrading higher tier units.

Malinochko
Malinochko Desarrollador

Thanks for you comment, it's helpful. I'm still working on it and definitely going to add some of these things.

Dkpure avatar

Dkpure

Jun. 24, 2020

1
0

@Malino, I have clearly only killed 2 towers, but it says I have killed 4 towers: https://i.paste.pics/d40aaed304bd72322e9b394f8320cae5.png