5 Trials
por Locomotivator
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5 Trials
Etiquetas para 5 Trials
Descripción
Este juego se inspira en los clásicos como los primeros Castlevania o la saga Ghouls n Ghosts, con mecánicas de plataformas que hoy en día están casi olvidadas y no se exploran, por su capacidad de frustrar al jugador. En estos juegos, por ejemplo, no puedes cambiar de dirección después de saltar, debes asumir las consecuencias de tu decisión. No es para todos, pero si tienes el valor, te ofrezco el reto definitivo. Controles en el juego.
Cómo jugar
Supera la prueba.
Comentarios
cheesebumble
Aug. 04, 2013
It's a good try! Lots of things need improvement however. By the looks of your other games I would suggest taking some time to learn more about game development and art.
How bout I skip that and you draw the assets I need. Not everyone is a one man development team, I do code well enough, art on the other hand, well I barely got time to code since I have a job, It just isn't very fesible when 8 hours go to working, and I'm no teambuilder, so kinda S.O.L. there bro.
EPR89
Aug. 04, 2013
There are quite a few spots that I would call Nintendo hard in this game, some where I don't really see away to go on without loosing health or where the level design together with the limitations of the character puts unfair constraints on you and is just plain frustrating. The art really does need some work, because right now it has the charm of a Stencyl template. Things simply don't fit together. The only real building elements are those blocks. The characters are just so much more detailed in comparison. But then again, they differ in style. The whole thing just doesn't look harmonious. But I will give you one thing: I do recognise the charm of old school platformers here. This game obviously is not perfect. But I think that the direction you are going in with it is very promising.
Believe me I have tested every difficult jump in the game, they are all doable without taking damage. Well graphics are what they are, stock sprites I have meddled with, I am no artist and I am hard pressed to find the time to become one. I'm pleased to hear that you think that I have managed to capture some of the charm of old school platformers.
Locomotivator
Aug. 04, 2013
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