Steam Pilgrim

Steam Pilgrim

por LMAOtheDOOM
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Steam Pilgrim

Valoración:
3.5
Lanzamiento: March 13, 2012
Última actualización: March 13, 2012
Desarrollador: LMAOtheDOOM

Etiquetas para Steam Pilgrim

Descripción

Impresionante shooter con vista cenital al estilo Crimsonland. Modo campaña y supervivencia, tienda de armas, habilidades, misiones nocturnas, consejos, logros, tabla de puntuaciones. Hace mucho tiempo, en las Tierras Prohibidas. Tu misión es salvar a los habitantes locales de las criaturas del Profesor Evildorf. ¡Buena suerte y cuídate! :-)

Cómo jugar

Usa las teclas WSAD para moverte, el ratón para apuntar y disparar. Recoge bonificaciones y evita a los enemigos. No olvides visitar la tienda de armas y probar el modo supervivencia. Compra kits de células de energía para acceder a nuevas misiones. Publica tu resultado en las redes sociales más populares directamente desde el juego. Participa en la competencia por el primer lugar en la clasificación basada en el nivel de experiencia. Este juego soporta varios idiomas, así que podemos añadir casi cualquier paquete de idioma extra si es necesario.

Comentarios

0/1000
Terde avatar

Terde

Mar. 13, 2012

15
0

Pretty nice game, tho short. Only thing that kept me from compleating it, was that I stubbornly tried to kill it with teslagun... Then I realised that I need go to previous maps and get some cash for that bazooka.

archNME avatar

archNME

Mar. 13, 2012

12
0

Fun short game, good production values.
I wish there were a powerup that let you pickup bonuses from range.

Cogitation avatar

Cogitation

Mar. 15, 2012

8
0

It's an okay game, but has flaws. First, it's not made explicitly clear that certain enemies are completely immune to certain weapons. (...or maybe they're only resistant and not immune? I can't tell.) Second, you need hotkeys for switching weapons; being required to take the mouse off the field to go click a weapon icon is unacceptable. Third, also on the subject of switching weapons, it's not at all clear which weapon is currently selected until the player fires; the icon is insufficient because the weapons look too much alike; you also need text there. 3/5

b0rnevil avatar

b0rnevil

Mar. 30, 2012

7
0

Very cool game in my opinion.
But i think it needs a little more depth.
* Upgradable weapons + more use for money
* Maybe some researches
* Mision types - example: defend the airship while its filling the gas.

Irasfel avatar

Irasfel

Mar. 20, 2012

15
1

Making the boss ONLY damagable by rocket launcher, especially when all the smaller mobs around him are resistant to rocket launcher is just a bone stupid trick. Seriously, stop it. No one likes getting jerked around like that. It's like cheap-hit death auras and screen-filling specials that no one can do anything about - it's bullshit design.