Radio Zed
por Kendja
Radio Zed
Etiquetas para Radio Zed
Descripción
¡Protege tu transmisor de radio de un apocalipsis zombi! Tú y tus amigos están atrapados en un pequeño pueblo y los suministros se están acabando. El transmisor de radio en el techo de tu edificio es tu única esperanza de salvación, pero aún está en silencio. Los zombis afuera parecen atraídos por la señal. ¡Usa todo tu arsenal para detenerlos! Compra y mejora nuevas armas y sube de nivel siete habilidades (tres habilidades para tus compañeros controlados por IA).
Cómo jugar
Correr: [A],[D] o [FLECHAS IZQUIERDA / DERECHA]. Saltar: [W] o [FLECHA ARRIBA]. Usar puertas/escaleras: [S] o [FLECHA ABAJO]. Seleccionar armas: [1] - [9]. Siguiente/anterior arma: [Q], [E]. Ordenar a compañeros cambiar de posición: [F] (presiona varias veces para alternar posiciones). Volumen de sonido: [+], [-]. Silenciar sonido: [0]
Actualizaciones del desarrollador
*Skill “Reload Speed” increase more “Reload Speed” now. Huh?
*Achievements are reset when a player presses into “new game” button.
*Fixed bug with “no more zombies after the 45th wave”.
Comentarios
pilgrim01
Jun. 19, 2011
there is a fire axe, machete and a chainsaw in the armory, WHY CAN I NOT USE THEM!
I WANT DEATH!!!
philvinc4
May. 12, 2011
Here is a board to show what each upgrade do to your character:
Health: augment the health!
Educability: augment the number of special point your receive!
Accuracy: your bullets goes mores straight!
Speed walking: You walk faster!
Reload speed: Your reload faster! (i tough it only reloads faster after the third upgrade)
Headshot damage: when a bullet goes to a zombie head, it hits harder!
Luck: augment the cash your earn by killing zombies!
I hope that board will help you all!
P.S: all the information was gather when i searched. Like educability and luck that others found and i compiled! (Just to make sure some won't get hungry i stole their data!
korik1
Sep. 12, 2010
NO SHOTGUN?! HERESY!
Hawklore
Sep. 08, 2010
Seriously needs some balancing issues..
I'd like to play with other weapons because of their perks, not just because of what they look like.
thegoodlocust
Sep. 08, 2010
The game has potential and a good framework, but it isn't quite where it could be yet. You need to have a bigger variety of enemies with different tactics/attacks and nearly all the guns feel the same - the weapons need more variety and specialization as well (e.g. flamethrower,chainsaw, etc).
You have a nice upgrade system in place, but you should explain exactly how the upgrades help and how much. I'd also prefer more active upgrades like double jumping, sprinting, etc. PM me if you decide to make a sequel and I can go into more detail.