PRIGA - Idle Adventure RPG

PRIGA - Idle Adventure RPG

por Kazchew
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PRIGA - Idle Adventure RPG

Valoración:
3.4
Lanzamiento: January 02, 2016
Última actualización: February 13, 2016
Desarrollador: Kazchew

Etiquetas para PRIGA - Idle Adventure RPG

Descripción

PRIGA es un RPG de Aventura Idle donde puedes jugar como Guardabosques, Mago y otras clases (mucho más adelante) para cazar monstruos y conseguir objetos, además de ganar habilidades y poder al subir de nivel. Puedes decirme qué te gustaría que agregue para mejorar la jugabilidad. Ejecutar el juego en otra pestaña: -No se puede, pero puedes jugarlo en otra ventana, así me funciona. -La herramienta que uso no lo permite, lo busqué en su foro y todos, incluso los desarrolladores, dicen que no se puede. -Pero otras herramientas sí pueden, y planeo rehacer el juego allí. Potenciador: -El temporizador de potenciador aumenta mientras el juego está inactivo/suspendido/en otra pestaña/no ejecutándose, excepto offline. -El potenciador multiplica la tasa de EXP, DROP y aparición de jefes por 2.5.

Cómo jugar

Para jugar mientras haces otra cosa, en vez de tenerlo en otra pestaña, abre otra ventana del navegador y juégalo ahí. Solo ratón. Ventana de estadísticas: haz clic y desplázate. Ventana de habilidades: haz clic y desplázate. Inventario: haz clic y arrastra, doble clic. Equipamiento: doble clic y arrastra. Doble clic/arrastrar para quitar equipamiento. Bolsa de oro: doble clic en los objetos para vender. Ventana de venta automática: haz clic. Si la caja está gris, vende objetos normales. Si es naranja, vende objetos normales y raros. Combinar automáticamente: haz clic y arrastra. Arrastra un objeto para que se combine automáticamente. Botón circular debajo de cada caja: si es gris, combina solo objetos normales; si es naranja, normales y raros.

Actualizaciones del desarrollador

Feb 17, 2016 3:07am

Hello guys, Change of my Plan i won’t be making an Idle game that can be played tabbed, will be making another game before because my friend which makes the art, want to try wanting else, though i’ll still add some idle features to it though. Sorry about, But don’t i’ll still make that Idle RPG i Promise.

Comentarios

0/1000
Dracano avatar

Dracano

Jan. 03, 2016

42
2

1 STR = 5 PHYSICAL ATK
1 INT = 5 MAGICAL ATK
1 DEX = .1% CRIT, .1 Block, .1 ACC
1 AGI = .002% ASPD, .1 MSPD, .1 EVA
1 POW = 1% Crit Damage, 1% Block Reduction
1 WIS = .1% Prediction, .1% Penetration
1 CON = 3 Physical Defense, 3 Magic Defense, +10 HP

Prediction reduces how hard enemy crits hit you. Direct reduction, not % reduction. ex. enemy crit = 10% Prediction = 10%. The critical will add 0% damage.
Penetration reduces the amount of damage the enemy will block. Directly decreases, not % reduction. ex. Opponents block = 10% Penetration = 10%. Your attack will not be reduced by the block.

archdurf avatar

archdurf

Jan. 02, 2016

51
3

I'd like to know what stats do and a quick tutorial on how to combine items and use auto would have helped.

Also STR is what upgrades my archer damage which is not what i would expect

Kazchew
Kazchew Desarrollador

Sorry for not having a tutorial, do you mean in-game or outside of it?, if in-game i'll try to make one, for combining it requires two of the same items weapon + weapon = weapon 1, weapon 1 + weapon = weapon 2, it also need to be the same rank of item which you can know via icon or base stats> for the stats STR - Physical Attack INT - Magic Attack DEX - Accuracy, Critical rate, Block rate AGI - Attack Speed, Evasion, Movement Speed POW - Critical Damage, Block Reduction WIS - Prediction , Penetration CON - HP, Physical Defense, Magic Defense Block reduction - is a multiplier for you defensive stats (Critical for Defense) Prediction - Reduce Oppenent's Critical in calculation , Your Prediction = 20%, Opponents Critical = 30% , 30%-20% = 10% Penetration - Reduce Oppenent's Block in calculation , Your Penetration = 20%, Opponents Block = 30% , 30%-20% = 10%

joshsol avatar

joshsol

Jan. 31, 2016

30
2

I'm very confused. What's the point of multiple classes if nothing transfers from one playthrough to the next class? No incentive whatsoever to switch. Really wishing I could start Rouge ("red" in french, as opposed to Rogue?) with my talent point in tact (at least, given weapon loss)

Spexan avatar

Spexan

Jan. 06, 2016

44
4

I think the game needs some kind of soft-reset? Since its an idle game.
Its a really good start on something that can become a great game I think :)

NamelessMinion avatar

NamelessMinion

Apr. 08, 2019

6
0

"Rouge" is a type of makeup. You probably mean "Rogue".