Bunaria

Bunaria

por Kay_Chan
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Bunaria

Valoración:
2.0
Lanzamiento: March 31, 2012
Última actualización: March 31, 2012
Desarrollador: Kay_Chan

Etiquetas para Bunaria

Descripción

Mata o muere. Destruye a los Wolfgar que se acercan para que no destruyan tu planeta natal. Sobrevive a 8 oleadas de ataques de los lobos espaciales. Recoge Plasma de Zanahoria para transformar tu nave y recoge Sobrecargas de Energía para disparar más rápido. Salva Bunaria y conviértete en un héroe. Bunaria es un shooter loco de vista superior, de ciencia ficción, hecho por cuatro estudiantes de la Vancouver Film School en Canadá. Somos de la clase GD22 (2011) y creamos este juego en 8 semanas con Flash. Project Manager & Programador – Kay Chan. Líder de proyecto, diseño de juego y audio – Zebulon Reynolds. Diseño de interfaz y cinemáticas – Chryvon Ng. Arte ambiental y diseño de niveles – Mike Cooper

Cómo jugar

Flechas para moverse. CTRL para disparar. El botón de pausa está abajo a la izquierda durante la partida. El sonido se activa/desactiva abajo a la derecha durante la partida.

Comentarios

0/1000
fdlman1 avatar

fdlman1

Mar. 31, 2012

2
1

to hard to control 2-5 and yes mouse control will change my vote to 4-5

sirspikey avatar

sirspikey

Mar. 31, 2012

2
1

Change to mouse-aiming and you might have a really good game, but now it's kind of unplayable

kenneth2830 avatar

kenneth2830

Mar. 31, 2012

2
1

That intro guy...I don't even have a clue where to begin. o.O Overall the game is decent. I'd recommend adding in movement with the mouse, it would make movement and actual fighting a bit better. Either that or customizable controls. Good start though.

Kay_Chan
Kay_Chan Desarrollador

Thanks for the feedback :) It was a design decision not to use the mouse, I believe it was to accommodate for laptop users who only have track pads and to give it the old school asteroids feel - it would have been ALOT more easier to program if it was only mouse... But I will certainly consider adding mouse support for future versions. Thanks for playing!

Irasfel avatar

Irasfel

Apr. 02, 2012

1
1

Ye gods umm - yeah you'd better go ahead and consider that heh. As it stands I see what you were TRYING to do, but unfortunately instead you produced something that as Sirspikey puts it so eloquently... just ain't playable at all.