Bunaria
por Kay_Chan
Agrégalo a tu pantalla de inicio para acceder rápidamente
Instala este juego
Toca el botón Compartir, luego "Agregar a pantalla de inicio" para instalar este juego y tener acceso rápido.
Bunaria
Etiquetas para Bunaria
Descripción
Mata o muere. Destruye a los Wolfgar que se acercan para que no destruyan tu planeta natal. Sobrevive a 8 oleadas de ataques de los lobos espaciales. Recoge Plasma de Zanahoria para transformar tu nave y recoge Sobrecargas de Energía para disparar más rápido. Salva Bunaria y conviértete en un héroe. Bunaria es un shooter loco de vista superior, de ciencia ficción, hecho por cuatro estudiantes de la Vancouver Film School en Canadá. Somos de la clase GD22 (2011) y creamos este juego en 8 semanas con Flash. Project Manager & Programador – Kay Chan. Líder de proyecto, diseño de juego y audio – Zebulon Reynolds. Diseño de interfaz y cinemáticas – Chryvon Ng. Arte ambiental y diseño de niveles – Mike Cooper
Cómo jugar
Flechas para moverse. CTRL para disparar. El botón de pausa está abajo a la izquierda durante la partida. El sonido se activa/desactiva abajo a la derecha durante la partida.
Comentarios
fdlman1
Mar. 31, 2012
to hard to control 2-5 and yes mouse control will change my vote to 4-5
sirspikey
Mar. 31, 2012
Change to mouse-aiming and you might have a really good game, but now it's kind of unplayable
kenneth2830
Mar. 31, 2012
That intro guy...I don't even have a clue where to begin. o.O Overall the game is decent. I'd recommend adding in movement with the mouse, it would make movement and actual fighting a bit better. Either that or customizable controls. Good start though.
Thanks for the feedback :) It was a design decision not to use the mouse, I believe it was to accommodate for laptop users who only have track pads and to give it the old school asteroids feel - it would have been ALOT more easier to program if it was only mouse... But I will certainly consider adding mouse support for future versions. Thanks for playing!
Irasfel
Apr. 02, 2012
Ye gods umm - yeah you'd better go ahead and consider that heh. As it stands I see what you were TRYING to do, but unfortunately instead you produced something that as Sirspikey puts it so eloquently... just ain't playable at all.