FairyTown Defender
por KG4M3
FairyTown Defender
Etiquetas para FairyTown Defender
Descripción
¡Defiende FairyTown y sobrevive! Gana $ por cada enemigo eliminado y usa ese dinero para comprar hadas que te ayuden; pasa por los carteles para comprar hadas cuando tengas suficiente $; espero que te guste tanto como a mí :)
Cómo jugar
Movimiento WSAD; ratón para apuntar/disparar; f=linterna; e=recargar; mantener botón derecho del ratón= tiempo bala (cámara lenta); rueda del ratón=cambiar armas; gana $ por cada enemigo eliminado y usa $ para comprar hadas pasando por los carteles cuando tengas suficiente $
Actualizaciones del desarrollador
http://unity3d.ca is my site
Comentarios
yodahelpme
Jul. 25, 2011
FUN FUN FUN MORE MORE MORE
KG4M3
Aug. 03, 2011
Thanks frettifani ! i got a rid of that multigun problem and have uploaded the new version of this game > i also made it a tiny bit harder and some guns are different now :) hope you all like this game as much as i do :)
KG4M3
Jul. 26, 2011
thank you for the feedback ! the reason for the EXIT is because i had an ingame glitch in it earlier while making the game. The glitch was a mountedgun to get into and when i would exit it, i would be shot outside of the mountedgun transporting me around the whole level going thru walls,ground sky,etc... and then would end up beside the mountedgun ! So i removed that mountedgun & glitch and recreated it with some scripting since the glitch had errors attached to it. I felt the game would not be complete for me till i recreated that mountedgun glitch and that is why there is the exit. This game is already 18mb big, so if i did keep making this game, it would be called part 2, part 3 that sort of thing and not be attached to this one because it is already at maximum aloud size(20mb). thanks again everyone for trying out my first game with unity :)
Irasfel
Jul. 25, 2011
Interesting, if a bit odd. Aim is extraordinarily forgiving, you can get them anytime the crosshair goes red, which is anytime you're sort of pointing within a mile of a guy heh. Pretty hard to lose once you get the idea, although I do have to say using the marked "Exit" just teleported me high above the fairy area, and caused me to fall slowly, then be teleported back up repeatedly. Bit of a problem there. That and it feels a bit pointless. It's a nice start though, certainly a hell of a lot more coherent than some of the unity efforts I've seen.
SofakingW
Jul. 25, 2011
verrryy good fps for the first time i like a lot keep working on it reminds me of sum alien arcade games on fileplanet keep it up :)