Mega Vectr Defense Demo

Mega Vectr Defense Demo

por JimGiant
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Mega Vectr Defense Demo

Valoración:
2.2
Lanzamiento: December 13, 2016
Última actualización: January 01, 2017
Desarrollador: JimGiant

Etiquetas para Mega Vectr Defense Demo

Descripción

¡Mega Vectr Defense! ___________________. Bienvenido al mundo de Mega Vectr Defense. Todavía está en desarrollo, espera mucho más contenido, funciones y pulido en la versión completa. Versiones para PC y Linux en desarrollo con gráficos retro de líneas. . Música de:. http://www.gamedev.net/topic/593283-free-game-music-for-developers/. Modelos de torres:. https://www.youtube.com/user/Brackeys. Todo lo demás Jim Giant

Cómo jugar

Instrucciones. _____________. Usa el ratón para interactuar con los elementos del juego. Haz clic en un cuadrado para seleccionarlo, haz clic de nuevo para deseleccionarlo. Haz clic en el temporizador de cuenta regresiva para iniciar la siguiente oleada si no quieres esperar. WSAD o flechas para mover la vista del mapa. Teclas +- o rueda del ratón para acercar o alejar. ZX o deslizador para cambiar la velocidad del juego. Pasa el cursor sobre enemigos, torretas o mejoras de torreta para ver información. Escape o P pausarán el juego. Obtienes una estrella de mejora por cada vida restante en cada nivel y 1 estrella por cada 5 oleadas en supervivencia.

Comentarios

0/1000
spikethehedgehog avatar

spikethehedgehog

Dec. 13, 2016

1
0

Nice game, Can't wait until you make a full version just so you can fix a bit of stuff. 5/5

JimGiant
JimGiant Desarrollador

Thanks. I'm hoping to have it complete in about 2 weeks.

manum13 avatar

manum13

Dec. 13, 2016

1
0

Some feedback: The "quit" button at the start seems to do nothing. Volume options would be nice (as in, being able to mute or individually change the volume of sounds and music). The enemies need healthbars, it's a little frustrating having no clue if that boss is about to die or if he's still half HP. Would also be interesting to know more info about towers (and upgrades), incluiding damage done per shot, range, firing speed and special properties or a short description of what the turret does (Example for the laser turret: "Fires a constant beam that damages and slows a single enemy"). Also on the second level it's a bit irritating that one has to navigate down to be able to see the money you got and timer. Keep working on your game :) . Not bad for someone learning to program

JimGiant
JimGiant Desarrollador

Thanks for the feedback, all excellent suggestions. The quit button is there for Windows and Linux builds but I agree it's a bit silly having it online when it doesn't do anything so it'll be removed in the next build. I'll make volume and health top priority. What do you think about having enemies smoke and set on fire to indicate damage instead of a health bar?

MorgFire avatar

MorgFire

Jan. 08, 2017

0
0

As of right now it's a pretty basic game, but it definitely has potential. can't wait to see the end result

JimGiant avatar

JimGiant

Jan. 01, 2017

0
0

Cannot get the game to load after (trying and failing) to implement the leaderboard. I'm working on fixing the issue but for now you can play the latest version here:

http://www.kongregate.com/games/jimgiant/mega-vectr-defense-4-level-demo

Pat_AfterMoon avatar

Pat_AfterMoon

Dec. 16, 2016

0
0

Nice start!
I like the pause/accel time slider. Like said by others, info about enemy and turrets/upgrade could be helpful.
Keep up the good work!