Takeover
por IriySoft
Takeover
Etiquetas para Takeover
Descripción
Durante siglos el Imperio Rivadis gobernó el continente en todo su esplendor. Pero ahora ha caído en manos de nigromantes y está muriendo. ¡Es hora de la conquista! Lidera una de las 3 naciones en la batalla por Rivadis en este juego de estrategia en tiempo real.
Cómo jugar
Sigue el tutorial integrado.
FAQ
Preguntas frecuentes
¿Qué es Takeover?
Takeover es un juego de estrategia en tiempo real desarrollado por IriySoft donde los jugadores controlan facciones que compiten por el control de un reino de fantasía.
¿Cómo se juega Takeover?
En Takeover, lideras ejércitos, capturas bases, recolectas recursos y luchas contra fuerzas enemigas para recuperar territorio y completar objetivos en cada mapa.
¿Cuáles son las principales características de Takeover?
Takeover ofrece batallas en tiempo real, varias facciones jugables con habilidades únicas, unidades mejorables y un modo campaña ambientado en un mundo de fantasía.
¿Cómo funciona la progresión en Takeover?
Los jugadores desbloquean mejoras y nuevas unidades al completar niveles y capturar ubicaciones clave, lo que permite avanzar estratégicamente en cada misión.
¿En qué plataformas se puede jugar Takeover?
Takeover es un juego de estrategia para navegador que se puede jugar en línea en computadoras de escritorio a través de navegadores compatibles.
Actualizaciones del desarrollador
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
Comentarios
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.