GRAIDKARUPACHI

GRAIDKARUPACHI

por HelpIMadeAGame
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GRAIDKARUPACHI

Valoración:
3.0
Lanzamiento: July 02, 2014
Última actualización: July 02, 2014
Desarrollador: HelpIMadeAGame

Etiquetas para GRAIDKARUPACHI

Descripción

GRAIDKARUPACHI es un shmup arcade vertical con múltiples niveles, jefes, naves y modos de dificultad. GRAIDKARUPACHI trata de disparar y volar, pero también incluye mecánicas avanzadas de shmup en su frío corazón de metal. Las balas enemigas se convierten en dinero al derrotarlas, obtienes puntuación y dinero extra al rozar balas, puedes usar habilidades especiales para limpiar la pantalla y tu rayo para atravesar enemigos más duros. GRAIDKARUPACHI siempre debe escribirse en mayúsculas.

Cómo jugar

Usa el ratón para moverte y haz clic y mantén para usar tu rayo. La barra espaciadora activa tu habilidad especial. También puedes cambiar los controles.

Comentarios

0/1000
abyssoft avatar

abyssoft

Jul. 02, 2014

17
1

I find the upgrad/shop UI busy and confusing. Ok no magnet -2pts, if you are going to require collecting cash after a kill, magnet collection is a must. 2/5

Malfar avatar

Malfar

Jul. 04, 2014

4
0

Upgrade menu is a bit...um...unwell? I mean, Sometimes I have trouble choosing the ship - I click the helicopter and it takes several clicks to actually choose it.

OmegaGladiator avatar

OmegaGladiator

Jul. 03, 2014

2
0

I only gave it a 3 because the continue game on cruel and main menu options didnt work when the game was completed

SteliosS10 avatar

SteliosS10

Jul. 04, 2014

2
0

walkthrough: https://www.youtube.com/watch?v=E3L2qw6MQlU

Irasfel avatar

Irasfel

Jul. 12, 2014

2
0

To add to the magnet grumbles, have to say that it's waaaay too easy to just plain old get stuck in a corner. As soon as the mouse moves out of the window at all I'm just stuck and it takes a while to get control back, much like the upgrade window often taking a few clicks to wake up and realize which ship I am picking. This is NOT helpful when you've got this many bullets flying around. Also, magnet or no magnet the coins are just plain hard to see and past the player so fast it's often pretty impossible to even register they are there in time to try to move to them. This is turn places a pretty unfair burden on the less maneuverable ships.