v1

v1

por HappyGoth
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v1

Valoración:
2.3
Lanzamiento: February 25, 2011
Última actualización: February 25, 2011
Desarrollador: HappyGoth

Etiquetas para v1

Descripción

He decidido desarrollar juegos, así que aquí está la primera versión de mi primer juego. El producto final será algo parecido a Chaos Engine, con armas y entornos generados proceduralmente, posiblemente con multijugador e integración con Facebook. Pero estos proyectos tienen que empezar en algún momento, y si no publico un juego cuando ya es jugable, será un proyecto eterno que nunca verá la luz, así que lo iré publicando por etapas a medida que avance. Así que estate atento a la versión 2. Que será infinitamente mejor que la versión 1.

Cómo jugar

WASD: Moverse. Ratón: Apuntar. Clic: Disparar. P: Pausa

Comentarios

0/1000
OceanSpud avatar

OceanSpud

Feb. 25, 2011

3
0

decent start,

A few easily implementable suggestions:

1) hold down mouse = continuous fire

2) have the speed accelerate and decelerate appropriately

3) give it an ending, at five kills say congratulations so at least the gamer has a sense of accomplisment

Not the worst game on here by far,

mobsie666 avatar

mobsie666

Feb. 25, 2011

1
0

Take it away. Bring it back better. Then I'll rate it. It's only a 1/5 right now. I'd say You've put it up way to early.

master54100 avatar

master54100

Feb. 25, 2011

1
0

so when creating things to fight there are 2 ways to do it, one creature that is as stong as or stronger than the player or lots of not so strong drones, you seem to have found a frustrating middle ground where every enemy fires about the same as the player and has more health than the player.

HappyGoth avatar

HappyGoth

Feb. 25, 2011

2
1

Thanks for the comment.

The click to fire is a design choice as I'll be putting in different weapons including an automatic fire so this is meant to represent a pistol. The aim is to have the circle replaced by a walking human sprite once I get the artwork started, which is why I've avoided acceleration, I may put a bit in later to smooth out the animation.

A positive ending is a one I may put into v2, the final game should have a persistent world but I can put it in for the smaller, self contained games.

tannerboy45 avatar

tannerboy45

Feb. 25, 2011

1
1

i agree ^^^^^^^^^^^^^^