Star Fall
por GoldenGearGames
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Star Fall
Etiquetas para Star Fall
Descripción
Originalmente desarrollado para la competencia 'Alta Velocidad' de Experimental Gameplay Project en mayo de 2010, este juego trata sobre una estrella fugaz que se está apagando. Atrapa Sueños y Sueños Dorados para obtener energía estelar mientras evitas Pesadillas. Los Sueños Arcoíris tienen efectos aleatorios como estrella gigante, escudo contra Pesadillas y cola arcoíris.
Cómo jugar
Usa el ratón para moverte y recoge sueños mientras evitas pesadillas en este juego de ritmo frenético.
Actualizaciones del desarrollador
Reviews:
Rock Paper Shotgun
http://www.rockpapershotgun.com/2010/05/31/harder-better-faster-stronger-starfall/
Kotaku
http://bit.ly/9tYwSf
Comentarios
Tsara
Jun. 12, 2010
Way to fast to actually have any kind of strategy. You basically can't react fast enough to do anything other than just let the game scroll along. Decent enough concept for a simple game, but needs more (other than the speed adjustment).
Selva
Jun. 12, 2010
Hmm... Paralax scrolling. Mouse control (sluggish), Bits moving to fast to deal with. What is experimental here? The mosaic lok is cool though.
YaGames
Jun. 12, 2010
This was written for the High Velocity competition. http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/
It met its goals.
GoldenGearGames
Jun. 12, 2010
One strategy that was suggested but not part of the original design is to occasionally take a hit from a nightmare to slow down and regain control.
Blue101
Jun. 12, 2010
(first!) well this was not even really wroth my time :(