Evolution of Graphics

Evolution of Graphics

por GhostlyGamer
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Evolution of Graphics

Valoración:
2.0
Lanzamiento: April 14, 2012
Última actualización: April 23, 2017
Desarrollador: GhostlyGamer

Etiquetas para Evolution of Graphics

Descripción

Evolution of Graphics es una versión única de un juego de plataformas básico. A medida que avanzas por los niveles, los gráficos y escenarios mejoran gradualmente. ¡Juega los 20 niveles e intenta encontrar las habitaciones secretas!

Cómo jugar

Flechas.

Actualizaciones del desarrollador

Aug 17, 2011 1:32pm

Spikes not working..

Comentarios

0/1000
aslan132 avatar

aslan132

Apr. 14, 2012

13
1

I can see the potential is there. But as nothing actually works, theres nothing there to rate. Seems later in the game some aspects like spikes and creature deaths actually work, begs to wonder why you cant get them to work throughout the entire game. Also unlocking all 5 bonus levels results in a door, which is not functional either, therefore useless goal to achieve.

SeanA484 avatar

SeanA484

May. 08, 2017

4
0

Madoculos: the 5th room is in level 19. Go up to the top, wait, and avoid the lava

dementomstie avatar

dementomstie

Apr. 14, 2012

9
1

The countdown is really terrible, it's not needed for every level and get's extremely annoying very quickly. If it was a timed game that would make sense to have a countdown, but for this it makes no sense.
And putting spikes in the game that don't actually do anything is completely pointless. If you can't get the spikes to work don't release the game. Get the spikes to kill the player and make the game actually challenging.

philoscope avatar

philoscope

Apr. 14, 2012

8
1

Guessing it's a bug rather than a feature: dying forces you to repeat last successful mission (ie: dying on third screen = restart on second screen)

Black_Raven666 avatar

Black_Raven666

Apr. 14, 2012

12
2

I wonder if this was the developer's first attempt at creating a game. Though the concept of a platformer game's graphics improving with each level is indeed a good one, it is poorly executed due to the lack of a plot or goal (something to keep players interested), flawed physics (character falls through blocks), and the character's inability to die (thus rendering spikes, enemies, fire, etc. worthless). If all of these are fixed then this game could easily achieve a 3 or 4 star rating, however, as is it is, it doesn't even deserve a one.