Axe Spinner

Axe Spinner

por Foysp
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Axe Spinner

Valoración:
2.0
Lanzamiento: December 24, 2017
Última actualización: January 01, 2018
Desarrollador: Foysp

Etiquetas para Axe Spinner

Descripción

Haz girar tus hachas y conviértete en el guerrero más rápido de la ciudad. Con logros, un minijuego, una tienda y batallas contra jefes, Axe Spinner te permitirá avanzar en los rangos de guerrero mientras dominas el arte de girar tus hachas. Haz clic y toca las hachas para mantenerlas girando, sé un clicker girador de hachas. Cuando quieras, déjalo en modo inactivo y observa cómo el hacha gira suavemente sin que tengas que hacer clic.

Cómo jugar

Haz clic en la pantalla para girar el hacha más rápido. Los clics pueden generar una Micro Hacha que puedes usar para comprar mejoras.

Actualizaciones del desarrollador

Dec 31, 2017 7:18pm

Version 1.2 Released – This release features harder difficulty, feature re-writes and a new event every 5,000 spins – Axe-Off – where you can challenge the AI to reach 100 spins first. New achievements have been added for this mode. Please leave comments with any bugs/issues should you experience one!

Comentarios

0/1000
Sp4nkY avatar

Sp4nkY

Jan. 01, 2018

14
0

Is the axe supposed 2 spin faster when clicking it ? keep clicking it like a monkey on steroids but NOPE. no speed increase whatsoever, also clicking the little axes doesnt do anything

Foysp
Foysp Desarrollador

Hi Sp4nkY, the speed the axe spins is based on how many clicks a second you perform. If you click 3 times a second consistently, the axe will be moving quicker than idle but you will be maintaining a specific speed. Unlocking achievements and buying upgrades in the store increases base spin speed which will help you notice this once you are further into the game. The mini axes are spawned from you clicking, they will spin for several seconds and add an Axe to your Micro Axe counter in the top right. Thank you!

thehobbster avatar

thehobbster

Jan. 01, 2018

4
0

Clicking the axe doesn't cause it to spin faster. Using Safari browser.

Foysp
Foysp Desarrollador

Hi hobbster, the speed the axe spins is based on how many clicks a second you perform. If you click 3 times a second consistently, the axe will be moving quicker than idle but you will be maintaining a specific speed. Unlocking achievements and buying upgrades in the store increases base spin speed which will help you notice this once you are further into the game. Thank you!

loki3 avatar

loki3

Jan. 22, 2018

2
0

Spins per second = (clicks/8) + 0.25. (With 2650 Axe spins / 260 Axes collected in Axefall = +2 Autoclicks per second / +315% spin speed. I don't feel like plotting the data for a new game.)

arkonia avatar

arkonia

Feb. 19, 2018

2
0

60 spins per second....Spins goes up by 10-15 a second :/

JayceMarvel avatar

JayceMarvel

Jan. 05, 2018

2
0

My thoughts so far: for a quick game, this one delivers on its promise well: enough entertainment to kill a small stretch of time. It also doesn't try to be too big. Idle/clicker games don't have to take 6 months to finish.

Axe spins section: works well, easy on the eyes, keeps track of progress well, and easy to understand.

Axe Fall: in idle/clicker/incremental games, players tend to be more numbers and progress oriented. Having a counter for the total axes caught would bring more satisfaction from this section, so people can keep track of how far they are on the achievement. Also, the plural of axe is axes, not axe's.

Axe-Off: No issues in the first two rounds. Adequate mini-game.

Not sure why the rating is so low. It's listed as a quick game, so it should have giant amounts of content. I'm giving it a 5-star to offset some of the bad.

Foysp
Foysp Desarrollador

Thank you for the feedback Jayce, I will look at adding the total axes caught onto the game. I did consider putting this in but didn't want too many distractions as you're focused on trying to catch them and I noticed the achievements popping themselves can be distracting. I could add this to the achievements page to offset this. Thank you for pointing out my grammar on the axes as well, I will resolve this while I make the above amendment. I was never expecting to make a 5* game, but I too was unsure why it was 2* as there aren't many negative comments and I fixed any bugs that were raised within a day. Perhaps people did not see the Quick Game tag and assumed it would be a bigger game. Thank you again, nice to receive feedback such as this, all the best for 2018. - Steve