Temple of the Four Serpents

Temple of the Four Serpents

por Ferociter
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Temple of the Four Serpents

Valoración:
4.0
Lanzamiento: March 14, 2019
Última actualización: March 24, 2019
Desarrollador: Ferociter

Etiquetas para Temple of the Four Serpents

Descripción

Un desafiante juego de plataformas ambientado en un templo perdido lleno de acertijos y trampas. Las leyendas hablan de un antiguo templo construido en la selva sudamericana, dedicado a deidades serpentinas poco conocidas. Sin embargo, lo que sí se sabe es la promesa de un Tesoro Dorado oculto en su cámara más profunda. Una noche, un explorador muy dedicado encuentra el templo. ¿Podrás superar sus mortales trampas y acertijos el tiempo suficiente para encontrar el mítico Tesoro Dorado y escapar del Templo de las Cuatro Serpientes?

Cómo jugar

Flechas/WASD: moverse. Z/K/W/Arriba: saltar. X/L: interactuar. P: pausar. M: silenciar

Actualizaciones del desarrollador

Jun 2, 2021 2:42am

The sequel to Temple of the Four Serpents is out now! You can play Tower of the Scorched Sea right here: https://ferociter.itch.io/tower-of-the-scorched-sea

FAQ

¿Qué es Temple of the Four Serpents?

Temple of the Four Serpents es un juego de plataformas y rompecabezas desarrollado por Ferociter, donde exploras un templo antiguo lleno de acertijos y trampas.

¿Cómo se juega Temple of the Four Serpents?

En Temple of the Four Serpents, controlas a un personaje que navega por habitaciones tipo mazmorra, resolviendo rompecabezas ambientales y evitando peligros para avanzar.

¿Quién desarrolló Temple of the Four Serpents?

Temple of the Four Serpents fue creado por Ferociter y se puede jugar en navegadores web a través de Kongregate.

¿Cuál es el objetivo principal en Temple of the Four Serpents?

El objetivo principal en Temple of the Four Serpents es explorar el templo, recoger cuatro ídolos de serpiente y resolver intrincados rompecabezas de plataformas para escapar.

¿Temple of the Four Serpents tiene puntos de control o guardado?

Temple of the Four Serpents cuenta con progresión basada en puntos de control, permitiendo a los jugadores reiniciar desde ubicaciones clave dentro del templo tras fallar o morir.

Comentarios

0/1000
Sarah_K avatar

Sarah_K

Apr. 11, 2019

387
11

I have a very bad feeling that I'm going to need all 30 years to beat this game...

arnoc avatar

arnoc

Mar. 19, 2019

620
46

These are def the kind of games Kong needs to keep alive, rather than just endless idle games!

aib42 avatar

aib42

Jun. 30, 2019

62
3

The hardest one of all was climbing the 4x2 orange crusher blocks on the left wall. It was very annoying to respawn at the bottom right and take the two-block elevator up every time. And I jumped down while exploring after I got the blue puzzle piece and had to do this one twice! :(

Bandit8463 avatar

Bandit8463

Apr. 08, 2019

159
11

Needs a badge called "It belongs in a museum!"

greg
greg Desarrollador

I already used that badge name in "The Enchanted Cave 2": https://www.kongregate.com/games/DustinAux/the-enchanted-cave-2 -- Someday I'm going to run out of combinations of English words for badge names...

ChichumungaIII avatar

ChichumungaIII

Mar. 18, 2019

535
50

This game is the most comfortable I've ever been giving 5/5. It's hard but never insurmountable. The platforming was precise but not pixel-perfect (and let's face it: most have us have been playing these enough that it's nothing we can't handle). Further, it was fair: the game tells you about the off-screen effects of your actions, the dangers follow predictable patterns, and everything random in the boss battle is telegraphed so you can react to it.

But most strikingly, this game was an immaculate example of game design principles that can make these action/puzzle platformers truly great. Each mechanic is introduced slowly and safely, then enhanced with increased risk, then presented in a thorough challenge that tests your abilities and understanding. Additionally, I found the rooms then closed with an extra challenge that forced me to rethink the mechanic in an entirely new way to solve a final challenge. Importantly, everything brought into the game was explored to its full extent.