Necromancer's Quest Beta
por ExperaGameStudio
Necromancer's Quest Beta
Etiquetas para Necromancer's Quest Beta
Descripción
En los Cuatro Reinos, una región problemática en un mundo lejano, la nigromancia y la magia oscura son temidas y despreciadas. Sin embargo, un joven y poderoso nigromante quiere demostrarle a su país que la nigromancia no es necesariamente un arte "maligno"; para lograrlo, ayudará a la gente y resolverá misiones usando sus habilidades y, bueno, un ejército de no-muertos. 'Necromancer’s Quest' es un juego de estrategia por turnos: construye y expande tu necrópolis, reúne recursos, levanta soldados no-muertos, completa misiones y defiéndete de las incursiones enemigas para demostrarle al mundo que puede haber un buen nigromante. NOTA: El juego aún está en versión beta; podría modificarse mucho en las próximas semanas y haremos nuestro mejor esfuerzo para mejorarlo con cualquier comentario. La historia es solo una "premisa" para una mucho más grande. Durante la beta solo implementaremos correcciones menores y ajustes de balance; para la gran corrección, trabajaremos en una versión definitiva que lanzaremos en el futuro. PARA USUARIOS DE CHROME:. Pronto lanzaremos también una versión WebGL que funcionará en Chrome. Como el compilador Unity WebGL aún está en versión preliminar, no podemos garantizar que no haya problemas técnicos. Si tienes algún problema, siempre puedes intentar jugarlo en Firefox con el Unity Web Player instalado.
Cómo jugar
Un 'cómo jugar' se muestra al inicio de una nueva partida y siempre está disponible en el diario. Lee el diario para seguir la historia del nigromante. Para comprar cosas – edificios, unidades y hechizos – ve al panel Dominio (en la esquina superior izquierda). Para revisar tu estado – número de unidades, mantenimiento de maná y oro, fama, fuerza militar, hechizos activos, edificios existentes, salud de la Necrópolis – ve al panel de Resumen (en la esquina inferior izquierda). Las misiones están en el panel de Misiones (en la esquina superior derecha). El registro del juego está en la esquina inferior derecha: allí podrás ver el número de turno actual y los eventos. Para recolectar recursos puedes construir muchos edificios en tu necrópolis o conseguirlos resolviendo misiones y derrotando incursiones. Las incursiones comenzarán aleatoriamente después del décimo turno y, al igual que las misiones, se volverán más difíciles con cada turno, así que nunca bajes la guardia. CONSEJO: Antes de comenzar una misión, revisa cuidadosamente su nivel de dificultad; si eliges una batalla demasiado difícil, recuerda que siempre puedes retirarte. Si luchas una batalla difícil y tu ejército es destruido, recuerda que siempre puedes cargar la última partida guardada: te llevará a tu último turno – el juego se guarda automáticamente cada turno.
Comentarios
ExperaGameStudio
Sep. 23, 2015
FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.
grivas
Sep. 23, 2015
During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)
Those are very good ideas! Thank you! We'll consider them and try to insert them in a future release, if possible. Right now we couldn't find a way to make a "neverending mode", but we'll see what we'll be able to do. Thank you again and keep having fun! ;)
erifnevow
Sep. 23, 2015
I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.
Thank you! We'll consider all of your ideas for the next release... thank you for helping us improving! :)
FireNinja2013
Sep. 23, 2015
This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.
Your idea about the income boost in the late game is good, we're putting it down; about difficulty you met, as we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)
Avalus
Sep. 23, 2015
Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.
We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!