Crystalline

Crystalline

por Edolin
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Crystalline

Valoración:
2.0
Lanzamiento: December 15, 2013
Última actualización: December 20, 2013
Desarrollador: Edolin

Etiquetas para Crystalline

Descripción

Este juego es un shooter de acción en tercera persona creado para la Ludum Dare Compo #28 en 48 horas. El tema era "Solo tienes una oportunidad". Eres el líder de los Xorianos, una raza alienígena, que está siendo invadida por humanos, quienes ya devastaron su propio planeta. ¡Tienes que demostrarles que solo tienen *un* planeta para destruir! ¡Detén a los humanos antes de que agoten los cristales de tu planeta!

Cómo jugar

WASD / Flechas - Moverse. Q - Recoger cristales / escombros. Ratón - Apuntar. Espacio/Botón izquierdo - Disparar. Shift/Botón derecho - Escudo.

Comentarios

0/1000
Savior42 avatar

Savior42

Dec. 16, 2013

1
0

Edolin: I understand that; the relative controls feel a bit strange, but one can get used to them. The problem is the fire button. Ever since (I think) Quake (or even Abuse) came out, the roles of input peripheries and hands have more or less been fixed. Usually: mouse, right hand -- aiming & shooting, keyboard, left hand -- everything else. Putting fire on the keyboard just messes with the players' instincts. Even though LD ended, I suggest adding an LMB fire option.

Edolin
Edolin Desarrollador

Thanks for your input. I'll keep that in mind - even if it *should* have been obvious to me. Maybe I'll work an update for some "post-compo" version, when I find the time. =)

Savior42 avatar

Savior42

Dec. 16, 2013

0
0

This game is completely pointless, and the controls are very confusing. Why can't I shoot with the mouse button?

Edolin
Edolin Desarrollador

It was programmed for the Ludum Dare contest... ( http://www.ludumdare.com/compo/ ) That means, each programmer has 48 hours to design a game from scratch. That's why I couldn't really add much content. The controls are set to relative movement - relative to the mouse pointer. They felt more natural to me while playtesting. I believe it's a matter of preference, similar to inverting the y-axis in FPS games. I planned to toggle between absolute controls, but I ran out of time. I used keyboard commands, since I feel they are faster to set up. That's why I didn't add a mouseclick shooting system.