Emeralds vs. Smaragde
por ChristianLonsing
Emeralds vs. Smaragde
Etiquetas para Emeralds vs. Smaragde
Descripción
El sigiloso hombre-ave-del-paraíso Lavanir LePupu, hordas horrendas de Ninjas Amarillos y una enorme bola de piedra son solo algunos de los obstáculos que los Héroes de Kaphornia deben superar en su lucha por conseguir tantas esmeraldas preciosas del templo del Mayo como puedan antes de escapar en este juego de contar historias con dados. En el modo clásico puedes usar puntos de destino para lanzar dados adicionales, mientras que en el modo estándar tendrás el destino en tus propias manos enfrentando el Minijuego del Laberinto. ¡Juega el Minijuego en la versión INDEPENDIENTE! ¡Es divertido! :-).
Cómo jugar
Modo historia: Ratón. Minijuego: Flechas. Consejos para el minijuego:
* La configuración no siempre es justa, haz lo mejor con lo que tienes.
* No olvides que siempre puedes activar una llave por 20 pasos.
* En los primeros 10 niveles solo necesitas recoger 1 dado para avanzar al siguiente nivel. El dado en la esquina inferior derecha suele ser el más fácil de conseguir.
Actualizaciones del desarrollador
=Walkthrough=
In order to successfully play the whole story, choose the normal difficulty level and play the Story Mode in the “Classic” version. A normal difficulty means that the heroes need 2 successes in most of the challenges. So when the dice from the initial roll show at least 2 successes, the hero has succeeded and doesn’t need to spend Fate Points. If on the other hand the initial roll comes up with no successes at all, it is better to not waste a Fate Point, because rolling 2 successes with the 3 extra dice is unlikely. The heroes have enough Stamina Points to survive a couple of failed challenges. Only if the initial roll comes up with 1 success, you should spend a Fate Point.
The Stealth and Charisma challenge have to be faced by one hero and they require 3 successes. Pick the hero with the best skill value for this task. As a matter of fact try to start the adventure with at least one stealthy and one charismatic hero.
In the “Standard” version the difficulty is raised by +1, so in order to succeed at a challenge you will most of the time have to challenge fate. Technically speaking you can do so in each and every challenge, but the Labyrinth Minigame gets more and more difficult, so it might be a better idea to endure some failures in the beginning of the adventure in order to succeed in the later stage when emeralds are at stake.
Comentarios
wlerin
Apr. 13, 2013
Is this... is this a game running the FATE system? O_o
In its unplugged version it is a similar system, but has a set number of attributes, which allowed it to be made into a computer game. Hopefully "Emeralds" will be the first in a series with more and more added game functions. If you want to have a look at the unplugged version in all its splendour, you can do so here: http://www.freelancer-rpg.de/Kaphornia.html.
Millismarwa
Apr. 16, 2013
I like it, but it's quite difficult!
wlerin
Apr. 14, 2013
On further review though, the similarity is only superficial.
wlerin
Apr. 14, 2013
Well, FATE 2.0 was basically just a framework for designing your own homebrew system, which seems to be more or less what this (flash) game is using. The unplugged rules look a little different, but I haven't had a chance to examine them in detail. And of course you're the expert on where your inspiration came from.
Kaifish
Apr. 13, 2013
Yes! Made Top Socre! ^^
Nice little game. Sound gets on my nerves, but the story is funny.