Idle Alchemist

Idle Alchemist

por ChaoticOrderGame
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Idle Alchemist

Valoración:
2.1
Lanzamiento: June 26, 2017
Última actualización: June 29, 2017
Desarrollador: ChaoticOrderGame

Etiquetas para Idle Alchemist

Descripción

¡VERSIÓN 1.2! DEBES JUGAR EN PANTALLA COMPLETA (por ahora). ¡AÚN NO HAY GUARDADO! El tutorial tiene algunos errores, las flechas no están en el lugar correcto (lo arreglaré pronto). Este es mi primer intento de un juego tipo Idle. Diriges tu propio laboratorio de alquimia creando ingredientes y pociones, ¡vende lo que haces para mejorar tu equipo!

Cómo jugar

¡Solo necesitas el ratón y clic izquierdo! Si quieres reiniciar tu progreso, haz clic en el ícono de engranaje y pulsa reiniciar progreso. En x1 puedes hacer prestigio por 10 pociones, cada nivel de prestigio es más caro. El prestigio te permite ganar el doble de experiencia haciendo clic por la pantalla. Los niveles más altos te permiten vender tus productos por +1 moneda por nivel. Puedes mejorar tu equipo para aumentar su capacidad y producción.

Actualizaciones del desarrollador

Jun 29, 2017 3:20pm

I added the stationary camera everyone wanted, i had to make some changes to the tutorials to make them easier to read with a fixed camera, i added theme music, and a call gear icon in the lower left-hand side of the screen in there you can reset your progress, turn back on the camera movement, and control the volume and sensitivity of the camera movement, or leave them as is. I also fixed sone of the tutorial arrows!

Comentarios

0/1000
MarkkuTuovinen avatar

MarkkuTuovinen

Jun. 27, 2017

6
0

Nice start.
1) Sometimes the devices seem to destroy the inserted materials.
2) The mixer went to -1 at one point.
3) The boiled herbs do not yield double.
4) There is no "idle" element in this mess.
5) The mouse cursor disappears in the clutter and
6) the constantly moving scene is nauseating.

ChaoticOrderGame
ChaoticOrderGame Desarrollador

I appreciate you taking the time to write this valuable feedback, over the coming days i will take all points into consideration and attempt to resolve all of them!

Aitaku avatar

Aitaku

Jun. 27, 2017

5
0

hard to navigate, eye sore fonts hard to read. i ll consider pointing newer versions.

ChaoticOrderGame
ChaoticOrderGame Desarrollador

Thank you, ill look into some better fonts

HaMeer avatar

HaMeer

Jun. 28, 2017

2
0

The constantly moving screen is extremely annoying. Why can't it stay in one position and only move if the mouse is at the edge of the screen?

ChaoticOrderGame
ChaoticOrderGame Desarrollador

Sorry bud ill lock the camera in the next build and make a button that you can press to toggle the movement back on and control the sensitivity.

marker2002 avatar

marker2002

Jun. 27, 2017

1
0

when putting mixed fluid into the machine that makes it potable fluid, it makes about half of what you put in it, making it more cost efficient to just sell the mixed fluid.

ChaoticOrderGame
ChaoticOrderGame Desarrollador

Good catch! ill adjust prices!

kalumnthewarrior avatar

kalumnthewarrior

Jun. 27, 2017

1
0

This is definitely more along the lines of casual / resource management. Which as a concept for this is great. Markku had a definite point of the moving scenery being nauseating and also makes it difficult to try and upgrade your tools. Definitely need some work on some of the equations you are using for this.. as well as a few bug tweaks as far as functionality of resource usage, such as, Cooked Herbs that I apparently have infinite of as long as I have the patience to move 1 herb at a time. I would also like to point out that I had no clue that the Grab Amount was a slider... Clicked on it a few times thinking it was another bought upgrade. All in all 3/5. Great start, good concept, needs re tagging, Shows a lot of promise as long as you are willing to put in the work to clean it up and get it running a bit more smoothly. Keep up the good work!

ChaoticOrderGame
ChaoticOrderGame Desarrollador

I really appreciate you taking the time to play and comment! Ive been working on this in a vacuum for 5 weeks and it was time to get some real actionable feedback from players. I will certainly turn off the camera movement. put that option with a sensitivity slider in an options menu, for the idle aspect i was thinking of adding a buyable apprentice who can collect and refill for you, ill look into options. thanks again!