Minos' Maze
por CatOfTheNorth
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Minos' Maze
Etiquetas para Minos' Maze
Descripción
¡Encuentra la salida del Laberinto de Minos! Evita a los enemigos hasta encontrar un fragmento de espada (en salas grandes con suelo amarillo y pedestal azul). Puedes marcar el suelo con tiza para señalar habitaciones visitadas y caminos recorridos. Cuando encuentres un fragmento de espada podrás eliminar enemigos pequeños, golpear al jefe para ralentizarlo y destruir objetos (vasijas, árboles, calaveras, etc.) para encontrar corazones que recuperan tu salud. Cuando consigas 3 fragmentos de espada podrás atacar y eliminar a los minotauros y ganar la partida.
Cómo jugar
Muévete con las flechas o WASD, Ctrl coloca una marca de tiza en el suelo y, cuando encuentres un fragmento de espada, puedes atacar con Espacio.
Comentarios
adman1996
Jan. 06, 2015
Even without the minotaur there are so many enemies it seems the only way to beat it is to 1. Memorize the map and 2. Get lucky enemy spawns so that you can get to a sword shard without dying.
Tecnoturc
Jan. 06, 2015
Love the controls, the art, the gameplay, how pressing M will mute music....Dislike easily dying, not being able to find a corridor where the minotaur can fit, having to memorize the map. At the moment, the game seems unbeatable BUT i do like this game in general.
Enigma10
Jan. 06, 2015
Love the art style, and the concept is top notch. However, until you get the first sword shard, the game is based on luck, dead-ends and meeting monsters on narrow paths will promise a hit, and no shards give you no way to heal or fight back. An idea could be to have a way to attack at first, but make it weak, perhaps a simple stun?
After obtaining a shard, the game changes from a luck-based game to a skill based one for the most part. Putting down chalk markings is useful and finally being able to kill the monsters who screwed you over earlier is satisfying. However, it is skill for the most part, due to one little technical hiccup, the minotaur's hitbox.
The crown of the minotaur hurts when colliding with the feet of the character, resulting in common cheap damage in narrow vertical paths, and due to this, the stun time of the minotaur doesn't help in narrow vertical corridors, due to the oddly made hitbox.
Bullethead1
Jan. 06, 2015
Looks great but every path seems to lead into the Minotaur. More than a dozen starts to only recover one sword shard, immediately followed by an enemy. Hard games can be fun... without the ability to move faster than your enemies, this is just cruel.
brainisdead
Jan. 06, 2015
Does attack even work? Pressing space, stuff all happens!