Apocashop

Apocashop

por Carsonal
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Apocashop

Valoración:
3.8
Lanzamiento: June 03, 2016
Última actualización: June 06, 2016
Desarrollador: Carsonal

Etiquetas para Apocashop

Descripción

Make a profit and save your village. Inspired by "Papers, Please" and "Lemonade Stand".

Have you ever wondered why shopkeepers in RPG worlds will never give you a break, even though you're the hero of destiny? Now, you can play as one of them, as you are forced to juggle making sure the hero gets what they need, with making sure you make enough money to pay the King's unfair taxes.

FAQ

¿Qué es Apocashop?
Apocashop es un juego de simulación de gestión de tienda desarrollado por Carsonal donde administras una tienda en un mundo de fantasía durante el apocalipsis.

¿Cómo se juega a Apocashop?
En Apocashop, vendes armas y equipamiento a aventureros y héroes, tomando decisiones sobre a quién atender y a qué clientes rechazar cada día.

¿Cuál es el bucle principal de juego en Apocashop?
El bucle principal de Apocashop consiste en evaluar diferentes clientes, decidir qué ventas aprobar o rechazar y gestionar la reputación y recursos de tu tienda a medida que pasan los días.

¿Hay sistemas de progresión en Apocashop?
Sí, Apocashop cuenta con progresión mediante la obtención de oro, decisiones que afectan días posteriores y la posibilidad de desbloquear nuevos escenarios o finales según tus acciones.

¿En qué plataformas se puede jugar Apocashop?
Apocashop es un juego de gestión para navegador disponible para jugar en línea en ordenadores de escritorio a través de sitios como Kongregate.

Actualizaciones del desarrollador

Jun 4, 2016 3:40am

CREDITS:

Dark Sanctum (Boss Fight), Royal Entrance, We Can Do It!, Winter Village – Visager http://freemusicarchive.org/music/Visager

Coin sound – timgormly https://freesound.org/people/timgormly

Game Over jingle – Yubatake http://opengameart.org/users/yubatake

Damage sound – Little Robot Sound Factory http://opengameart.org/users/little-robot-sound-factory

A ninja among culturachippers – Rolemusic http://freemusicarchive.org/music/Rolemusic/

House pixelart – Neoriceisgood http://neoriceisgood.deviantart.com/

Yoster Island font – codeman38 http://www.zone38.net/

What a Nice Surprise – Snabisch http://opengameart.org/users/snabisch

Cheer Up – Snabisch http://opengameart.org/content/cheer-up-psg-version

8Bit Thingy – extenz http://opengameart.org/users/extenz

I especially want to bring attention to Visager’s incredible music. It’s what really pulled the game together and gave it a soul.

Comentarios

0/1000
Destriarch avatar

Destriarch

Jun. 08, 2016

657
8

Wait a minute! That four-word hero knows five words! (He says 'two' when buying the bow and 'five' at the end of the day - did he learn another one in the meantime?)

kyl3chu
kyl3chu Desarrollador

Whoops, that's just a silly script mistake, my bad. Good catch!

TheUsername1 avatar

TheUsername1

Jun. 06, 2016

1808
32

"Would you part with a sword for one gold?" Uh, no? "Fine, fine. What about 8 gold?" This guy's really bad at haggling.

Piplup02345 avatar

Piplup02345

Jun. 06, 2016

1261
30

I really hope they'll make it longer once they're able to! This was wonderful.

Also: "4 gold for a sword." *reject* "Fine, 13 gold." Best haggler ever.

propane_mailbox avatar

propane_mailbox

Jul. 02, 2016

734
17

If you would offer the map of the different story arcs, that would really help to clarify a lot of stuff. Like, how many truly different endings are there? Where do I have to choose differently to really influence the outcome? It might not be doable, since it seems like you can potentially choose all of the criteria for multiple endings at once. But if I'm wrong, then the story arc map would be great.

MyInamorata avatar

MyInamorata

Jun. 08, 2016

30
0

Too short! I love it. It's two of my favorite games/genres (Papers, Please along with shop-tycoon) mashed into one with cute retro-style graphics. 5/5