Dodge The Asteroids
por Bluemysterywolf
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Dodge The Asteroids
Etiquetas para Dodge The Asteroids
Descripción
El título explica lo que hay que hacer, en serio. Hecho para GiTD #66
Cómo jugar
Flechas para moverse. Recoge monedas y potenciadores. Evita asteroides y naves rosas.
Actualizaciones del desarrollador
A minor update.
-I’ve ATTEMPTED to add high scores. I say ATTEMPTED because the debugs indicate I’m not connected to Kongregate to submit the scores (Although I very much am.) I’m still learning about how this stuff works though, bear with me.
-A new sound for collecting coins.
-Slightly edited background. Very slightly.
-Pirate ships spawn more often as the game progresses and asteroids spawn faster as the game progresses.
-Powerups and coins now bounce off of the screen sides rather than wrap around the screen.
Comentarios
taised
May. 15, 2017
Not bad! like the idea and concept. The only thing is that the game is almost neverending, objects and even pirate ships are not that hard to dodge... you'll end up losing by boredom despite than game difficulty
It's a bit hard to tell, but the asteroids are coded to appear slightly faster every time (The repellent helps negate the effect.) So it is technically never ending, but there comes a point where dodging becomes just REALLY difficult.
lobn
May. 16, 2017
I like the artwork here. Has that whole retro color palette that early consoles used. Was this intentional?
Most of the games I design are made that way. I'm an 80s kid- I like retro stuff.