10 Second Tower Defense #LD48
por BlueLineGames
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10 Second Tower Defense #LD48
Etiquetas para 10 Second Tower Defense #LD48
Descripción
Un juego de Tower Defense con un giro. Tu tesseract te da más cristales cada 10 segundos. Esto cambia el paradigma habitual de querer matar dragones lo más rápido posible. ¡Cuanto más tiempo los dejes vivos, más cristales tendrás antes de enfrentar la siguiente oleada de dragones más poderosos y rápidos! Hecho en 48 horas como parte de la competencia Ludum Dare 27.
Cómo jugar
Haz clic en una pared para construir una torre. Haz doble clic o clic derecho en una torre para venderla por la mitad de su costo de compra. Cada 10 segundos tu Tesseract emitirá un nuevo Cristal. Pero cuidado, el portal está invocando dragones tan rápido que no es cuestión de “si” vas a morir, sino de “cuándo”. ¡Elimina tantos dragones como puedas! ¡DEFIENDE EL TESSERACT!
Comentarios
GoeyJoe
Aug. 26, 2013
endless - ergo boring (cut in wave 14)
Yeah, this gamejam game definitely doesn't have enough variation. Also, the balancing makes it hard in the beginning and then not hard again until maybe Level 16. What you do in the middle matters, but that won't become clear to you until it's almost too late. Anywho... glad you held on until Wave 14. Thanks for the feedback, the next release will be much less monotonous, I promise! :D
brandon224
Aug. 25, 2013
Crash on lvl 4... stopped ending creeps, but kept generating crystals. I built a ton of towers but never could figure out how to get the waves to start again. 2/5 but shows some promise. Would like to see upgrade on the existing towers.
I think the bug is fixed now. Thanks for reporting it. Yes, it definitely needs upgrades. That will be in some future version for sure. Thanks for the feedback & thanks for playing! :)
tribaltroublelol
Aug. 27, 2013
Nice game. I wish I was told that I would start losing towers if they reached the end. The game is quite well done for only 48hours to make it but can get boring fast.
Thanks for the kind words! :) Yeah, it does get a bit monotonous... I think there's a lot we can do to fix that by the next version. I'll also try to make it more clear what happens when enemies reach the Tesseract. Thanks for the feedback!
AlienRobot201
Sep. 29, 2018
i like the concept, but it's not executed very well. still, you tried, game jams are tough!
dppjr3
Aug. 26, 2013
Good concept. Needs more work.
Thanks! :) Yup, I agree. It seems like there's some potential here, so there will probably be a sequel (with much more depth than the 48hrs version). Cheers.