32768 Invaders
por AvshalomHeiro
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32768 Invaders
Etiquetas para 32768 Invaders
Descripción
Un shooter al estilo Space Invaders con estética retro, invasores generados aleatoriamente de entre 32768 posibles, de ahí el nombre. Elimina a los invasores. Atrapa el oro para aumentar tu multiplicador. Si pierdes oro, el multiplicador disminuye. No entres en pánico. NO MUERAS. Ahora con niveles de dificultad: fácil reduce la frecuencia de disparos enemigos y la cantidad de disparos dispersos. La desventaja es que ahora necesitas dos piezas de oro para aumentar tu multiplicador.
Cómo jugar
Barra espaciadora para disparar. Flechas para moverse. 0 activa/desactiva el sonido.
Actualizaciones del desarrollador
Kongregate API for highscores should work now.
Highscores previously achieved will be lost however as the game now distinguishes between highscores on Easy and Hard.
Comentarios
UziMonkey
Apr. 15, 2010
That was interesting. Not very fun in the end though, 2/5. I did like the retro graphics and sound, but randomly generated enemies are not interesting.
Tukkun
Mar. 23, 2010
Too much spacebar-bashing. Randomly generated invaders are good though.
lkkillian
Mar. 21, 2010
I must be retarded, stupid game. 1/5
VDOgamez
Mar. 21, 2010
I think I saw a game with the same thing for randomly generated invaders. It always makes really cool looking ones.
AvshalomHeiro
Mar. 21, 2010
I'll work on the kong api.
As for the blank square, that's technically not a bug. the 32768 different invaders correspond to the possible states of a 3x5 grid which is mirrored vertically to create the invaders. Google 'invaders fractal' for method. The blank square is simply the state in which all cells are 'off'. The possibility of blank or having only 1 or 2 cells 'on' is why there is always the green background.