Zombies, Inc.
por AethosGames
Zombies, Inc.
Etiquetas para Zombies, Inc.
Descripción
Eres el CEO de una empresa que desarrolla zombis, ¡y la conquista mundial es tu objetivo! Conquista 13 territorios mientras desbloqueas y mejoras a tus zombis. Vende objetos a la población zombi, mejora tu empresa y ¡domina el mundo! Hay 30 logros en total para desbloquear en tres dificultades.
Cómo jugar
Usa el ratón para hacer clic en las cosas.
FAQ
¿Qué es Zombies Inc?
Zombies Inc es un juego incremental idle desarrollado por Aethos Games donde gestionas una corporación zombi que busca conquistar el mundo.
¿Cómo se juega Zombies Inc?
En Zombies Inc, creas y mejoras zombis, los envías a conquistar países y ganas beneficios para hacer crecer tu imperio de no-muertos, típico de los juegos idle clicker.
¿Cuáles son los principales sistemas de progresión en Zombies Inc?
El juego ofrece mejoras para la producción de zombis, mejoras en las instalaciones y nuevas habilidades que se desbloquean a medida que conquistas más partes del mundo.
¿Zombies Inc tiene progreso offline?
Sí, Zombies Inc te permite ganar beneficios mientras estás offline, así que tu imperio zombi sigue creciendo incluso cuando no juegas activamente.
¿Cuáles son algunas características destacadas de Zombies Inc?
Zombies Inc incluye mecánicas de conquista de países, diferentes rutas de mejora para tus zombis y una temática de gestión corporativa en formato idle.
Actualizaciones del desarrollador
Sorry about the juggernaut bug, fixed now.
//Miscellaneous bugs fixed, the salary for high level corporate capacity is lowered, and frequency of the income loss event is lowered, along with a time reduction to only 2 days instead of three.
///More misc bug fixes, including negative zombie populations (I may have fixed the randomly freezing glitch, maybe. Still don’t know the cause so I’m just shooting in the dark here.) Also some more event balancing, the really bad events should happen much less frequently (10% of the time for anything other than capturing cities). Employee cost lowered a bit at the high levels. Enjoy the bug fixes and changes!
//I keep getting bug reports on things that aren’t bugs (actually the only bug reports I get are not actually bugs), so let me clarify a few things:
The game deletes your save file after you win, because there is no point in playing a game that you already won. There’s nowhere else to conquer. Your achievements are still saved though.
If you can’t see the whole screen, then you are zoomed in. Firefox seems to have this problem a lot.
You get less population from a recaptured city. This is intentional (though looking back on it was a pretty bad design choice) that was really a realism choice, since the number of humans that recaptured a city would not likely be the same number that was in the original population. However, realism doesn’t really have a place in a game like this.
Comentarios
pacattack25
Jun. 18, 2013
"A zombie tripped off a curb and died"- End of battle screen:"Your army suffered 0 causalities" ... HOW?
n4tth3bug
Feb. 23, 2012
They said that being an evil zombie-controlling mastermind would involve tough choices, but I was never prepared to choose between destroying Santa's Workshop or Penguinopolis. WHAT KIND OF MONSTER HAVE I BECOME!??!?!?!
A rich one hopefully.
havoc777
Jun. 01, 2016
Your main enemy in this game is not the humans, it's the notification popup as it keeps exiting you out of your attacks.
Vitrivius
Feb. 23, 2012
Interesting idea, but the game turns into a grind once you have a few millions and can get max employees.
Suggestion: there should be a way to max out or remove all zombies of one type from your army with a single click. For example ctrl-click on the + and -. When you have all the commanders it's slow to fill up 100 zombies.
That's a good point. I'll have to correct that if I make a sequel. Thanks for playing!
Xervicx
Feb. 27, 2012
Two more things that could have been improved: The hiring function, it should include a firing option for accidental purchases or just for lowering costs. The second thing would have to be that I am not too sure whether having more numbers but low defense and attack is good, or how certain combinations affect each other. If I have 50 high leveled zombies, and I add a few lesser zombies, my overall attack and defense shouldn't take a nosedive. If anything, it should add power. Attack obviously is the damage that can be done, defense is obviously how resistant to damage the army is... but what about size of the army? How does that come into play?