Stencyl Tutorial 4: Mouse-Based Shooting

Stencyl Tutorial 4: Mouse-Based Shooting

por Abigayl
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Stencyl Tutorial 4: Mouse-Based Shooting

Valoración:
3.9
Lanzamiento: December 17, 2011
Última actualización: December 17, 2011
Desarrollador: Abigayl

Etiquetas para Stencyl Tutorial 4: Mouse-Based Shooting

Descripción

This tutorial goes more in-depth into the avoider made in the first three tutorials (see links in Game News), showing how to add mouse-based shooting and HP.

As always, 100% of revenue goes to charity. Thank you.

Cómo jugar

Click/Space/Enter to advance forward
Hold Shift + Click/Space/Enter to go back
0/1/2 to skip to the start/middle/end
Arrows/WASD to move in the game
Hold shift to slow down in the game
Hold Ctrl or / to speed up in the game
Hold down the left mouse button to fire in the game
Press P to pause the game

FAQ

¿Qué es Stencyl Tutorial 4: Mouse-Based Shooting?
Stencyl Tutorial 4: Mouse-Based Shooting es un juego de acción tipo tutorial creado por Abigayl, que muestra mecánicas de disparo controladas con el ratón usando la plataforma de desarrollo de juegos Stencyl.

¿Quién desarrolló Stencyl Tutorial 4: Mouse-Based Shooting?
El juego fue desarrollado por Abigayl.

¿Qué tipo de juego es Stencyl Tutorial 4: Mouse-Based Shooting?
Stencyl Tutorial 4: Mouse-Based Shooting es un juego tutorial de disparos de acción enfocado en enseñar cómo implementar apuntado y disparo con el ratón.

¿Cómo se juega Stencyl Tutorial 4: Mouse-Based Shooting?
En Stencyl Tutorial 4: Mouse-Based Shooting, usas el ratón para apuntar y haces clic para disparar, mostrando la mecánica principal de disparo con el ratón dentro de la ventana del juego.

¿Cuál es la característica principal de Stencyl Tutorial 4: Mouse-Based Shooting?
La característica principal de Stencyl Tutorial 4: Mouse-Based Shooting es su demostración de mecánicas de disparo controladas con el ratón, sirviendo como ejemplo educativo para usuarios de Stencyl interesados en el desarrollo de juegos de acción.

Actualizaciones del desarrollador

Comentarios

0/1000
Abigayl avatar

Abigayl

Dec. 17, 2011

85
5

Please rate this comment up if you would like to see more tutorials about Stencyl (and please comment yourself about what you would like me to cover) so that I know what you are interested in seeing. Thank you.

Abigayl
Abigayl Desarrollador

Please read the News Posts for information on changes to the current Stencyl version. I will do my best to keep it updated for all of you :).

ItsFunToLose avatar

ItsFunToLose

Jan. 02, 2012

20
1

Hi Abigayl, I want to start off saying I love your tutorials, they're very helpful.

I have a problem with the way you've coded the HP attribute. I have followed your coding exactly, but bullets subtract 1 or 2 health from enemy targets, and very rarely even 3 HP per bullet. ( and I noticed this problem in your demo as well, its just masked by the large number of bullets, and thus hard to notice if one bullet is doing 1 or 2 damage to a 3 HP target.)

Is there any way to code the HP so that this does not occur? any insight into why this is happening at all?

Recap: I set enemy HP to 10. I code so that if HP > 1 to decrement HP by 1. else kill.
I print the HP value rather than a picture bar. about 40% of the time, One bullet takes enemy from 10 HP to 8 HP. Rest of the time, HP from 10 to 9. Halp.

Abigayl
Abigayl Desarrollador

Aye, you are correct and yes the sheer number makes it so I missed that error. The simplest way to correct it is to add an extra code in the "EnemyMotion" behavior. Just before the "if HP > 1", drag in a kill code (from Actor -> Properties) and change it to say "kill last collided actor". That should work.

netgeneraal avatar

netgeneraal

Dec. 29, 2011

17
1

I would like to know how to make an upgrade system like that you can buy auto shooter.

Abigayl
Abigayl Desarrollador

The next tutorial goes over how to make a powerup, which you should be able to manipulate to change shooting or other things (I suggest using a game attribute for something permanent like that). If you want me to show you how to change it after the tutorial comes out on Saturday, let me know and I can stream it for you (livestream.com/poweredbyflowers).

Abigayl avatar

Abigayl

Jul. 24, 2012

6
0

Thank you all for your ratings! This is now a "legendary" tutorial (over 4.0 with 500+ votes). :)

lukabalen avatar

lukabalen

Jan. 08, 2012

15
1

I would like to see and learn how to make a realistic gun. How to add recoil, gravity to bullets, knockback and other stuff.

Abigayl
Abigayl Desarrollador

Will keep that in mind for future tutorials, but it's a lot more complicated than this, so might be much later to see if I can even simplify it to a tutorial.