Invader Breaker
por Abigayl
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Invader Breaker
Etiquetas para Invader Breaker
Descripción
¡Space Invaders se encuentra con Block Breaker! Prepárate para una acción frenética mientras rompes bloques para liberar uno de 7 potenciadores y luego usarlos contra los 8 enemigos únicos. Este juego fue creado en 4 días, en 18 horas, para la competencia GiTD. Como siempre, el 100% de los ingresos, incluidas propinas, anuncios, etc., va directamente a caridad.
Cómo jugar
WASD o Flechas para moverse. Ratón para apuntar las bolas al primer disparo. R para reintentar. 0/+/- para cambiar el volumen de la música o silenciar/activar sonido. Caídas de enemigos/bloques: Rojo = Potencia de bola (elimina enemigos más rápido). Naranja = Velocidad de creación de bolas (crea bolas más rápido). Amarillo = Láseres laterales (pueden dañar enemigos o, si son naranja/rojo, a ti y tus bolas). Verde = Tamaño de la paleta. Cian = Velocidad de juego. Azul = Rebotador inferior (devuelve bolas que pierdes). Morado = Salud. Enemigos: Rojo = Dispara balas HACIA TI. Naranja = Dispara balas hacia abajo. Amarillo = Dispara láser (elimínalo para detener el láser). Verde = Dispara balas en direcciones aleatorias. Cian = Se lanza en picado desde la esquina superior izquierda. Azul = Se lanza en picado desde la esquina superior derecha. Fucsia = Disparos en 8 direcciones (¡suerte!). Nave nodriza = KO instantáneo si te golpea.
Actualizaciones del desarrollador
PLEASE let me know if you run into any bugs, etc. Due to the time constraint, I was not able to 100% beta-test it.
Special Thanks:
Music: KungFuFurby
Ideas: Livestream & DE friends… too many to list you all, sorry
Comentarios
Abigayl
Feb. 12, 2012
Thank you everyone for your comments/suggestions. Tomorrow, I will look over them and respond (I'm bushed tonight... tutored 11 hours straight). Please realize though that I cannot make improvements due to the nature of the "GiTD competition":http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting which is currently in voting process. As such, please feel free to cast your vote for the best game... even if that vote is not for my game ;)
PineyMike
Feb. 12, 2012
This is a game that definitely goes "practice makes perfect"
Very nice job, glad I gave it more then one go
Thanks. The entire point of all of my games is to be addictive :D
Aesica
Feb. 12, 2012
So I got pwned pretty fast, and then left the room to go do something. When I got back, the game (in its game-over state) had slowed to a crawl due to lag. Are you properly disposing of things that move off the screen? If you're handling all of the movement in a single enterframe event (which you should be) are you keeping your array(s) of badguys, bullets, etc trimmed down?
I am indeed disposing of actors when they are killed or move off the screen... I'm at a loss as to what is causing the lag, which means it's back to the basics to rebuild the engine from the ground up :(
lSWATLLAMA
Feb. 11, 2012
I love the hybrid between the two games. I've always liked them, and I love your spin on the mix. 5/5 and keep up the good work!
Thanks Llama :)
kingorkami
Feb. 12, 2012
Here are a couple of suggestions:
-A small text that pops up to tell you what you just picked up, for example "Speed up!" or "+Speed" or something.
-Score or time-dependant difficulty. As said someone else, once you get the hang of it, you can keep playing forever (heck, I had 260k score before getting bored and suiciding, lol). would be cool to have bosses that start firing at you after a set amount of time, and then turn the screen into a bullet hell after a little longer, that would be cool.
Otherwise, this is an awesome game and despite those little remarks I made, still deserves a 5/5. Polish it a little more and I will have problems because I won't be able to rate it any higher, lol.
There is indeed a time-dependent difficulty curve, but by the comments, it is not nearly steep enough. I do have some ideas of the "Reboot" version for the power-ups to make them clearer. I am still confused as to why the power-ups are confusing; I know that I am the creator, but they all made sense to me...