Strange Science

Strange Science

por 7ECHNOMANCER
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Strange Science

Valoración:
2.6
Lanzamiento: March 31, 2015
Última actualización: May 15, 2015
Desarrollador: 7ECHNOMANCER

Etiquetas para Strange Science

Descripción

Strange Science es un juego de puzles y plataformas que utiliza mecánicas basadas en física (¡física extraña!). Como un bloque de masa, debes recoger objetos para alterar tus propiedades físicas y llegar al final de cada nivel lo más rápido posible. ¿Te gustaría volverte magnético? ¡Quizá prefieras invertir la gravedad! Aprender a usar estas herramientas es la clave para grandes descubrimientos y velocidad. El contenido actual del juego es limitado, pero se añadirá más regularmente. Se agradecen mucho los comentarios de la comunidad (positivos y negativos) :}D

Cómo jugar

Controles básicos: Mover a la izquierda – A o flecha izquierda. Mover a la derecha – D o flecha derecha. Saltar – barra espaciadora o X. Acción – SHIFT o Z.

Actualizaciones del desarrollador

May 15, 2015 9:04am

Oh my, I am quite behind on schedule!
Here’s the next update.
- Improved menu navigation (you now must use keyboard instead of the awkward mouse)
- Added collectibles in the form of light bulbs
- Fixed some ambiguities with the new powerup with some improved level design

Summer has officially started for me so I plan on getting more updates out in a weekly fashion. Thanks for the feedback folks!

Comentarios

0/1000
Metal_Ganon avatar

Metal_Ganon

Mar. 31, 2015

4
0

Dude, I like the concept, but this is less than a cocktease.

7ECHNOMANCER
7ECHNOMANCER Desarrollador

lol thanks for your input. This is my first game so I wanted to get an extremely early version out so I can get some advice and make sure its going in a good direction. Its a lot of work adding new content as the coding, art, and music is all done by me. Should have longer, more thought out levels for the first chapter by the end of the week :)

Omnipotence1 avatar

Omnipotence1

Apr. 01, 2015

3
0

Love the concept. But too short.

Rallik avatar

Rallik

Apr. 01, 2015

3
0

good start, keep it up! ;)

7ECHNOMANCER avatar

7ECHNOMANCER

Mar. 31, 2015

1
0

Note: Some of the current levels are trash because they were developed with different mechanics in mind (Check out Kinema(early access state)). I will hopefully have an updated version of the first chapter by the end of the week. Thanks!

mightybaldking avatar

mightybaldking

Apr. 02, 2015

1
0

Interesting teaser. I'd like to see what other pickups you come up with. One point - I'm not liking the magnet as an Icon for picking up what appears to be a charge. I'd rather pick up a plus or minus sign to take up the charge.

Other pickups -
Weight up/down - could be a weight and balloon(breaks floor tiles when landing, allows high jumps)
Reflective/Absorbant surface - Reflects lasers/Absobs energy (To what end, I'm not sure)
Explosions. Every game needs explosions.

7ECHNOMANCER
7ECHNOMANCER Desarrollador

Great ideas! I particularly like the weight/balloon one. As for the magnet icon, I had thought of making it a charge instead, however I decided that it would be unclear for the player that he can actually change his polarity (by pressing shift). Tutorial text for the game would significantly help the player understand this and other concepts I plan on adding later on. Thank you! P.S. explosions, definitely not out of the realm of possibility :3