Solar System Defence

Solar System Defence

por 101cargames
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Solar System Defence

Valoración:
2.6
Lanzamiento: September 14, 2012
Última actualización: September 14, 2012
Desarrollador: 101cargames

Etiquetas para Solar System Defence

Descripción

Are you ready for this ultimate battle: Solar system Defence? You have to defend all the planets from the solar system from enemies that are trying to take over the galaxy.Prove you are the hero and defeat all incoming enemies.Build carefully your defense line, and try to keep it upgraded to be able to destroy all your enemies. Try to repel all the waves and keep your planet intact all the way. Let`s win this free online flash game called Solar system Defence.

Cómo jugar

Use mouse to play the game

Comentarios

0/1000
armorfiend avatar

armorfiend

Sep. 14, 2012

12
0

More cost effective to purchase new sniper towers than to upgrade existing towers. Needs a fast forward button. Needs some indicator as to where the start point or end point of the route is, or you wind up putting towers at the wrong end and waiting forever for the enemies to arrive. Needs an option to automatically send the next wave. Decent graphics, but the cars move oddly, as if they're all floating- if so, shouldn't they be called 'hovercraft' or something?

blackwave avatar

blackwave

Sep. 14, 2012

6
0

2 things :
a speed up button and the tower information shouldnt go away when an enemy dies ... otherwise nice game

beeg avatar

beeg

Sep. 16, 2012

8
0

TD without a fast fwd button is torture.

armorfiend avatar

armorfiend

Sep. 14, 2012

4
0

Gameplay has devolved into watching sniper towers fire offscreen at the parked-and-waiting next wave, until they're all dead and the wave counter trips over to the next wave. Apparently, if the entire waiting wave is destroyed, it DOES auto-advance.

armorfiend avatar

armorfiend

Sep. 14, 2012

3
0

interesting 'feature' I found as well. Towers placed at the beginning of the path will fire offscreen at the waiting vehicles, between waves. Probably better to not spawn the next wave's opponents until the next wave actually begins.

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