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Apr. 04, 2013
A cool little game, with a cool little concept.
Mar. 24, 2013
*Hits 1000 Horses in survival* HORSE TIDAL WAAAAAVE!
Feb. 20, 2013
I don't know if it's just me or if everyone finds this. Do all your teammates/enemies (apart from the AI) seem to act really stupid? I mean like firing at walls, hitting other teammates that sorta thing.
Respuesta del desarrollador
We know the AI isn't perfect, but hey..... beats playing alone, right?...... Right? :/
Feb. 15, 2013
The team AI seems to bug out a lot. And the enemy mages always seem to just blink away from damage just in time, when you try to do it you just get killed mid blink. :l
I don't know what everyone is complaining about, i'm running it fine.
Jun. 11, 2012
@Gg1rf7. True, but he could have come up with some original card effect names. I've yet to see one that isn't from Magic the Gathering.
Too much like magic the gathering if you ask me. The monster effects are almost the same (Flying, Haste and others) even some cards from the game was used in this like Spark.
May. 24, 2012
Badly needs some balancing. The tanks knock back effect for his hammer make it way over powered and the scouts speed is a bit too cheap.
May. 23, 2012
@breaker007. Did you even read the text on the loading screen? Having a 3D engine makes it a longer download, it even says it will take roughly 10 mins!
Anyone else's game glitching whenever they get a wild encounter?
Apr. 17, 2012
We made it to the front page!
And so another comment war slowly develops :l
Apr. 15, 2012
Anyone else thing the Finks should look a bit more Fink like?
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