Flash End-of-Life, Ruffle Integration!
This game runs on Adobe Flash. Effective Jan. 2021, Adobe began blocking its flash player's use everywhere. Kongregate is now partnering with Ruffle to make some of our Flash content playable again. Please note: If you are using Ruffle, badges will not work normally. In order to earn a badge in a Flash game, you will need to complete the badge, then submit a screenshot (showing both proof of completion and your username) as a missing badge report using the report missing achievement option. Also, please join us in the Kongregate Discord for all the latest Kongregate news!
Blueper: Return
by velgajski1
Blueper: Return
Tags for Blueper: Return
Description
As some people suggested I've combined two previous Blueper games into one avoid/collect space themed action games. Hope you like it!
How to Play
Arrows to move
Space triggers gravity when gravity bar full
Comments
sysy
Feb. 23, 2009
Hmm, I don't really like playing flash remakes of old 286 DOS games.
Technohazard
Feb. 23, 2009
Great idea, but it needs better execution and scale. Try setting point goals, increasing the number of planets, gradually increasing the number of enemies, and apply a little graphical polish. For now, just try randomizing the planets every play... I liked the earlier suggestion about having them slowly move.
DolToX
Feb. 23, 2009
Bad controls, bad graphisms, bad music, funless.
1/5
velgajski1
Feb. 23, 2009
thx for suggestions mfitzger, much appreciated!
mfitzger
Feb. 23, 2009
The gravity is a neat effect, but using space to activate it for you doesn't seem to help much. I think the game would be better if the planets moved very slowly, and if there were a few less white dots.