Protector IV.V
by undefined
Protector IV.V
Tags for Protector IV.V
Description
The follow up expansion to Protector IV brings with it a whole host of new content. Featuring 7 new storyline campaigns and several individual storyline quests, Protector IV.V has chest loads of exciting new quests.
How to Play
Use the mouse to navigate menus. During levels hold Shift to place multiple units and press space to cancel placement.
FAQ
What is Protector IV.V?
Protector IV.V is a strategic tower defense game developed by undefined and available on Kongregate, featuring RPG-style elements.
How do you play Protector IV.V?
In Protector IV.V, you place different units on the battlefield to defend paths from waves of enemies, combining tower defense mechanics with character classes and skills.
What progression systems are in Protector IV.V?
Protector IV.V includes a leveling system for your units, equipment upgrades, and skill trees that let you customize units' abilities and effectiveness.
Are there unique features in Protector IV.V compared to other tower defense games?
Protector IV.V stands out with its blend of tower defense and RPG mechanics, offering multiple character classes, intricate skill trees, and a story-driven campaign.
What platforms can you play Protector IV.V on?
Protector IV.V is a browser-based game designed to be played online on platforms like Kongregate using Flash.
Developer Updates
1.01B – Quick hotfix for Kongregate banner under scroll close button. Sorry guys, that was dumb of me, huh?
1.01C – Quest One Down, Three to Go now starts correctly and allows progression of the Tyrian campaign.
1.01D – Minor adjustments and a teaser!
Comments
Caulaincourt
Apr. 11, 2011
All the flags on the map can be very chaotic. It would be nice if you could toggle ON/OFF certain types of quests like normal/storyline, complete/incomplete, different factions and levels with 5, 10, 15, 20, 25 or 30 waves
Timmeh7o7
Apr. 26, 2011
It'd be fantastic if, at the very least, there was a "Filter completed quests" button. I've already beaten the map, I don't care to go back to it for now. I don't need three dozen extra flags on my map right now. It gets REALLY cluttered.
Tumael
Apr. 11, 2011
Big fan of undefined games, but they all lack proper inventory organization. This is a feature that is badly needed when your inventory starts to expand dramatically.
Jantonaitis
Apr. 13, 2011
Here is what each selection does when creating a character: 1) Background Merchant = +1 merchantile Squire = +1 leadership Street Urchin = +1 looting Bard = +1 charm Student = +1 wisdom Forest Dweller + 1 tactics 2) Personal Ideal Sneaky get away = +5 theiving check Protect innocent = +1 life Revenge and Ill do it... = faster faction gains Good Book = +5% quest XP Me Strong... = +1 melee dmg 3) Combat Skill Swordplay = +1 swordplay Spell Slinger = +1 magic use Archery = +1 ranged 4) Reason for Journey Explore new Markets = +1 merchantile Riches = +1 looting Power = +1 tactics Helping others = +1 leadership Destroy Evil = +1 charm Knowledge = +1 wisdom 5) Element The choice gives +1 to corresponding element skill Enjoy and hope this info helps everyone :)
Scherazade
Apr. 08, 2011
Just a short comment: Could you please add a 4x speed button?