Phoenix
by theonlytones
Phoenix
Tags for Phoenix
Description
Destroy asteroids to collect minerals. Upgrade you ship to survive 20 wave of enemy ships. Enemy carriers continue to build armored cruisers so shut them down quickly.
Warning one hit will kill you. no shields, no armor, no life bar.
The good news, your carrier can rebuild you for a price. The more upgraded your ship the more expensive death becomes.
How to Play
Left and Right arrows: Rotate ship
Up: Accelerate Down: Decelerate/Reverse
D: Fire A:Special Weapon
Space Bar: Boost
Upgrades (all can be done in the pause menu)
Ammunition: Increases the number of your bullets that can exist at one time. 'S' key
Weapon power: The Damage done by your weapon (increase your Special weapons power to). 'D' key
Boost speed: Increase your speed while boosting, hard to control but very effective in changing your direction. 'Space bar'
Special upgrades: 'A' key
Radar - red arrows to help you locate carriers.
Beam upgrade - Three beams are better then one!!
Tech. upgrade - efficient building practices allow the nanites to rebuild you with less minerals, and further upgrades are cheaper.
Developer Updates
if you don’t have the patience you can se the final boss in this gameplay vid..
http://www.youtube.com/watch?v=QI4keMqk5Xs
Update: Pause screen now shows the cost of rebuilding your ship.
Comments
theonlytones
Nov. 30, 2010
would you like to see the final boss?
http://www.youtube.com/watch?v=QI4keMqk5Xs
Castef
Nov. 30, 2010
This is a nice base for an upcoming game. Do this: play a bit with Blasteroids, Turn&Burn and the Stardust saga and then go back developing this. :)
Soychi
Nov. 30, 2010
From the new games thing, this looks, pretty good, and going from comments, it seems like it could be improved to be pretty great to.
theonlytones
Nov. 30, 2010
thanks to all for positive criticism. perhaps I should do some cleaning.
LucasTheLost
Nov. 29, 2010
Feels unfinished. Several missing sounds (thrust, **shooting**), clunky special upgrades, upgrades being key rather than mouse controlled.
I'd also like to see a "you need this many minerals to spawn" counter, and an improved radar (like actual radar, or at least 'rock' and 'regular bad guy' indicators).
I also dislike the "edge warp" effect. It's possible to be insta-killed by a random rock/bad guy just because you wrapped. Rewrite suggestion:
Rather than have the player move around the map and warp from top to bottom, left to right, etc, have the map move around the player, and things on the map warp while way-the-hell off camera. Everything's position becomes relative to the player/camera rather than fixed.
3/5 (barely... but there's room for improvement)