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Proposition Bot
by richthepanda
Proposition Bot
Tags for Proposition Bot
Description
Have some fun using basic formal logic! Create propositions and use them to get the bots to deactivate the sites and then get each bot to its respective exit. (Although all the information required to play this game is provided in the in-game manual, a little familiarity with basic formal logic is recommended.)
How to Play
In some levels, there are regions in which you may control the bots directly using the keys Q (signal) W (reflex mode) A (left plus) S (right plus) Z (left minus) X (right minus); most of the levels require that you set the bots' reflexes, which is done with the mouse. Be sure to take a glance at the manual should you get stuck during game play!
Comments
Tenshi_Samshel
Aug. 22, 2010
Pretty nice game. However I would provide a slightly more friendly way to create the compounds: keyboard input might help (maybe use numbers for the compound elements?) and be able to use the arrows in a compound to retype a part, rather than having to delete and retype the entire line.
Other than that, it may be a bit hard for most people to figure out how it works. Especially those who don't know logic systems :). Might help to add a tutorial for a level which shows how to build a function and what it will do?
VDOgamez
Aug. 22, 2010
It's a little easy in my opinion. I'd really like a level editor so I could make some more complex puzzles.
Tenshi_Samshel
Aug. 22, 2010
Tried some more with calling on a timer... seemingly you can call on a timer if you use a later proposition in the list, but not with an earlier one. So if B is a timer, a compound A cannot use it, but a compound C can. Not sure whether this is a bug as it does make sense in programming, but it would be good to point out, especially since it ensures you can't use abcde as the input lines for the bot in those levels.
brainisdead
Aug. 22, 2010
took one look at the game and decided it was horrendously complex so didnt even bother trying. way to put players off
Zalethon
Aug. 22, 2010
It's a neat game, and I'll keep tabs on it, but Tenshi Samshei is correct: Compound editing needs to be improved. It's almost impossible to play as is, which is unfortunate.