Johnny Catapult
by phosphers
Johnny Catapult
Tags for Johnny Catapult
Description
Are you a daredevil? No? Well help Johnny with thrills and avoid the broken bones!
How to Play
WASD or arrow keys to steer Johnny in flight. Steering is relative to the world. Up arrow goes the same direction no mater which way Johnny faces. Space to launch him down range. Moving the mouse rotates the camera around Johnny.
Developer Updates
Version 1.3 -Should fix most of the control bugs. Switched to a model of my own for johnny.
FAQ
What is Johnny Catapult?
Johnny Catapult is a physics-based launch game developed by Phosphers where players catapult the main character, Johnny, to cover as much distance as possible.
How do you play Johnny Catapult?
In Johnny Catapult, you launch Johnny with a catapult, use boosts and interact with obstacles to help him travel farther during each run.
What type of game is Johnny Catapult?
Johnny Catapult is an action launcher game featuring physics-based gameplay and upgrade systems.
Are there upgrades or progression systems in Johnny Catapult?
Yes, Johnny Catapult lets you collect coins during runs, which can be spent on various upgrades to improve distance, power, and boost abilities.
What are some special features of Johnny Catapult?
Johnny Catapult includes interactive obstacles, multiple upgrade options, and the goal of achieving the highest possible distance with each new launch.
Comments
arcan3artist
Nov. 08, 2011
Cool idea, accept I would of spent more time making it a bit more intuitive to others. What's intuitive to you, doesn't necessarily mean it's intuitive to your audience. And in this simple game, it should be intuitive without explanation.
hllewellyn
Nov. 07, 2011
Could be a lot of fun with the controls and bugs fixed
jdwiskey
Nov. 28, 2011
flew backward out of the catapult, and out of the game geometry...my character is in endless free fall. not much fun here.
Cliffrunners
Nov. 03, 2011
Real bad, I can even control him without firing.
The controls are being worked on. I thought they were pretty intuitive, but it was just developer blindness.
fangyfangs
Apr. 08, 2012
simple unity game