Johnny Catapult

Johnny Catapult

by phosphers
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Johnny Catapult

Rating:
2.1
Released: November 02, 2011
Last updated: November 16, 2011
Developer: phosphers

Tags for Johnny Catapult

Description

Are you a daredevil? No? Well help Johnny with thrills and avoid the broken bones!

How to Play

WASD or arrow keys to steer Johnny in flight. Steering is relative to the world. Up arrow goes the same direction no mater which way Johnny faces. Space to launch him down range. Moving the mouse rotates the camera around Johnny.

Developer Updates

Nov 2, 2011 7:41pm

Version 1.3 -Should fix most of the control bugs. Switched to a model of my own for johnny.

FAQ

What is Johnny Catapult?

Johnny Catapult is a physics-based launch game developed by Phosphers where players catapult the main character, Johnny, to cover as much distance as possible.

How do you play Johnny Catapult?

In Johnny Catapult, you launch Johnny with a catapult, use boosts and interact with obstacles to help him travel farther during each run.

What type of game is Johnny Catapult?

Johnny Catapult is an action launcher game featuring physics-based gameplay and upgrade systems.

Are there upgrades or progression systems in Johnny Catapult?

Yes, Johnny Catapult lets you collect coins during runs, which can be spent on various upgrades to improve distance, power, and boost abilities.

What are some special features of Johnny Catapult?

Johnny Catapult includes interactive obstacles, multiple upgrade options, and the goal of achieving the highest possible distance with each new launch.

Comments

0/1000
arcan3artist avatar

arcan3artist

Nov. 08, 2011

2
1

Cool idea, accept I would of spent more time making it a bit more intuitive to others. What's intuitive to you, doesn't necessarily mean it's intuitive to your audience. And in this simple game, it should be intuitive without explanation.

hllewellyn avatar

hllewellyn

Nov. 07, 2011

2
1

Could be a lot of fun with the controls and bugs fixed

jdwiskey avatar

jdwiskey

Nov. 28, 2011

2
2

flew backward out of the catapult, and out of the game geometry...my character is in endless free fall. not much fun here.

Cliffrunners avatar

Cliffrunners

Nov. 03, 2011

2
2

Real bad, I can even control him without firing.

phosphers
phosphers Developer

The controls are being worked on. I thought they were pretty intuitive, but it was just developer blindness.

fangyfangs avatar

fangyfangs

Apr. 08, 2012

2
0

simple unity game