Defense prototype
by mikhog
Defense prototype
Tags for Defense prototype
Description
A prototype of a game system I am currently devloping. The game in its current state is heavily influenced by my favourite game on Kongregate all time: "Mud and Blood 2" but I'm not sure in which direction I will take it. Might become more similar to "Close Combat 3", who knows.
How to Play
Game is designed with touch controls in mind so drag your characters where you want them to go
Comments
teiyi
Feb. 02, 2017
I'd like capture the flag or some objective other than endless survival type thing maybe it's not what you were going for with this game tho. I rly dont get what determines if morale or health goes down either cus sometimes they die with morale left and other time they have 0 morale laying on ground with almost full health and when shot at it still just says -morale and person takes no health dmg. It's just frustrating right now how 1 medic can just rush past all your troops and they dont give attention or when they do they turn soooo slow that the rest of the enemy is knocking them down and then you try bringing in an infintry troop and they get like -80% morale and lay on the ground from 1 shot as the unit walks right into your uhm protective zone.
mikhog
Feb. 03, 2017
@teiyi Hey thanks for the feedback. If a shot hits it causes a drop in health , if it misses it might still cause a drop in morale if it was close enough. I might need to make this more intuitive as you say! I have not put much effort into UX aspects at all yet as I am still exploring possibilities regarding where to take this. I was thinking there might need to be different playmodes so you could play different missions. Maybe add a daily mission or something. I had not thougght about capture the flag at all so thanks, great idea!
mikhog
Feb. 02, 2017
Also, you REALLY should try "Mud and Blood 2" here on Kongregate which inspired this game. I sank more hours into that game than I'd care to admit :)
mikhog
Feb. 02, 2017
I'd really appreciate all ideas and feedback. There is no idea too crazy or too grand, just go nuts! :)