How to make a platformer game

How to make a platformer game

by littlereddevil
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How to make a platformer game

Rating:
3.1
Released: May 27, 2010
Last updated: May 27, 2010
Developer: littlereddevil

Tags for How to make a platformer game

Description

Learn how to program your own platformer game in minutes! this tutorial will give you a full free lesson from the masters!

How to Play

Just read and learn! Make sure you have Flash CS4

FAQ

What is How to Make a Platformer Game?
How to Make a Platformer Game is a tutorial-style platformer game created by littlereddevil on Kongregate, designed to teach players how to create their own platformer games.

Who developed How to Make a Platformer Game?
How to Make a Platformer Game was developed by littlereddevil.

What type of game is How to Make a Platformer Game?
How to Make a Platformer Game is a platformer tutorial game, combining elements of game development guidance with classic platforming gameplay.

How do you play How to Make a Platformer Game?
In How to Make a Platformer Game, you play by controlling a character through simple platform levels while receiving step-by-step instructions on platformer mechanics and level design.

What is the main feature of How to Make a Platformer Game?
The main feature of How to Make a Platformer Game is its focus on teaching players how to build their own platformer games while experiencing basic platforming gameplay elements.

Comments

0/1000
keavon avatar

keavon

Jun. 26, 2010

7
0

So people, you you are having trouble getting the camera to follow the guy, YOU MUST MAKE THE INSTANCE NAME "Guy" as previously mentioned to be "guy", not "Guy". This will make it work. If you don't understand where to put:
onClipEvent(enterFrame){
_x=_root.guy._x
_y=_root.guy._y
}

It's the square you made on the stage. Click on it and only it (not he timeline) and push f9. That's where you put that code.
A note to the person who made this tut, please fix that and make it clear. :P

keavon avatar

keavon

Jun. 26, 2010

5
0

oh, with a } at the end, making it:

onClipEvent(load){
if(MC.hitTest(XVAL,YVAL,true/false)){
do something
}
}

Sorry if the returns ( or \n's dont work)

keavon avatar

keavon

Jun. 26, 2010

5
0

and where it asks you to do this:

if(MC.hitTest(XVAL,YVAL,true/false)){
do something
}

You should accually write this:

onClipEvent(load){
if(MC.hitTest(XVAL,YVAL,true/false)){
do something
}

That fixes it. Just assign that to the level!
:P

Personnel avatar

Personnel

Sep. 19, 2010

3
0

*solution to the enemy code not working:* where it says if(active) it should say if(alive)

keavon avatar

keavon

Jun. 26, 2010

5
1

It's me AGAIN, me the "constant comment". You should really add a mute button.