Collectivization
by ixperience
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Collectivization
Tags for Collectivization
Description
A fun strategy game, that is easy to learn yet a challenge to play.
How to Play
Watch the tutorial and use the mouse
Developer Updates
Numeric stepper for setting the win percentage has been added. You can now set the winning percentage on the screen where you choose which color you want to play.
FAQ
What is Collectivization?
Collectivization is an idle incremental game developed by ixperience where you manage and expand a collective farm.
How do you play Collectivization?
In Collectivization, you automate resource gathering, construct new buildings, and optimize production chains to grow your collective farmโs output.
What are the main progression systems in Collectivization?
Progression in Collectivization is achieved by unlocking and upgrading buildings, managing workforce and productivity, and expanding your collective's efficiency over time.
Does Collectivization feature offline progress?
Yes, Collectivization is an idle game that continues to generate resources and progress while you are offline.
What are some unique features of Collectivization?
A unique aspect of Collectivization is its focus on Soviet-themed collective farm management combined with traditional idle and resource automation mechanics.
Comments
timh2144
Dec. 23, 2012
would prefer click-move-release rather than drag-drop - hard to drag a flashing icon. also hexes a little small - could be increased perhaps 25-30%. playable enough - 3/5
Swordalchemist
Oct. 02, 2011
Pretty good game, but still has a lot of glitches 4/5
euanstevenson
Mar. 02, 2011
Game does have a glitch when placing a castle after loading a new map
Novirtue
Feb. 17, 2014
I've always wanted an army of lawyers =] I love this game! Very easy to beat the computer, but still super fun!
Brandon816
Nov. 10, 2009
I think I found out what causes the bug that causes your units to be fired even though you have enough money to pay them. When an 'area' doesn't have enough money to pay its units, it seems that it fires all units it can't pay for that were on it's land as of the turn BEFORE. So, for example, if you take over an enemy tile with a judge, odds are that if you don't completely take over the whole area you will lose your judge the next turn.