Memory Thump
by independo
Memory Thump
Tags for Memory Thump
Description
This is my first game I've ever made, and it's based on the classic game of Memory where you match pairs of tiles with the same picture. There are 2 modes of play: CHALLENGE mode and FREE PLAY mode.
CHALLENGE mode increases in difficulty with each level. Your score decreases by 1 point each second, and if it goes to zero, you lose. Correctly matched pairs add to your score, and consecutive matches give you even higher score points. If you turn over a tile that has a picture you have already seen elsewhere but you don't choose the correct tile for your second choice, then you get a "memory thump" and lose 5 points.
In FREE PLAY mode, you have 10 different color themes and 4 difficulty levels to choose from, but there is no stress of trying to beat the clock and no memory thumps.
How to Play
CONTROLS: mouse to click on tiles, "m" to mute/unmute audio, "p" to pause, "ESC" to exit to the main menu.
Developer Updates
This is the complete version of my first game, Memory Thump. I still need to figure out how to delete the old demo version of the game here on Kongregate, so if you see a game called “Memory Thump Demo,” just ignore it and play this one, “Memory Thump,” instead. Thanks, and I hope you enjoy it! :D
Comments
Sky123rx7
Jan. 15, 2014
First game eh? I would say I suck at memory games so I guess you win. :D
But really maybe add some smoothing music in it and it would be alot more interesting.
Yeah, I was trying to make some relaxing music on my own, but everything I came up with seemed to be to distracting and made it harder to memorize. If I come across some music that I think will work good, I'll add it to the game. Thanks for the feedback! :)
Trollton
Jan. 15, 2014
good for what it is. Simple but presentation, I like the mechanic that you only loose points if you flip the second card and have therefore already seen the first one.
I'm glad you like the "memory thump" mechanic. On the last version of this game I found that people didn't really understand why they were getting the memory thumps. I'm glad you understand it, it means that I've done a better job explaining it in this version. Thanks for your comment. :)