Endless Undead

Endless Undead

by ElmSt8
Report a bug
Flag Game
Loading ad...
Loading ad...

Endless Undead

Rating:
2.5
Released: May 18, 2026
Last updated: June 23, 2026
Developer: ElmSt8

Tags for Endless Undead

Description

Endless Undead is a fast lane-defense survival shooter where you move your army left and right while your troops auto-fire into relentless zombie waves. Build a run with smart timing and positioning, survive escalating elites and bosses, and spend Zombie Bucks mid-run in the Zombie Killer Shop for clutch upgrades, consumables, and structures. Between runs, invest earned run tokens into permanent upgrades and weapon progression to push farther each attempt. Every run is about momentum, adaptation, and seeing how long your strategy can hold.

Controls: Move with the arrow keys or mouse, throw consumables with W / A / D, place structures with 1 / 2, open the in-run Zombie Killer Shop between waves, and press ESC to pause.

Suggested age rating: Teen (13+). Contains stylized zombie combat (gunfire, explosions, cartoon zombies and bosses). No realistic gore, no strong language, no sexual content.

AI disclosure: AI tools were used during development to help generate art assets (zombie sprite sheets, weapon and upgrade icons, environment textures) and to assist with code authoring. All assets and code were reviewed, edited, and finalized by the developer.

follow the games twitter – https://x.com/EndlessUndead_

How to Play

Use Left/Right Arrow keys (or move your mouse) to reposition your army across the lane.
Your troops auto-fire at zombies.

Consumables (your loadout, bottom-right HUD): press W (top slot), A (left slot), D (right slot), or click the matching orb.

Structures: press 1 / 2 to place your two structure slots (when available).

Spec Ops close air support (when you have it): press S or use the HUD button.

Open the Zombie Killer Shop between waves to buy upgrades.
Press ESC to pause.
If unlocked, press Space to cycle game speed (1x/2x/3x).

Developer Updates

2 days ago

Update
-2 New structures
-Spike strips – slows down zombies when they walk over them. Spike strips are less effective agains boss zombies.
-Walker pits – up to 5 pits that only walkers fall into. When the pit is cleared there is a higher chance for troop banner drops
-Sale – The players next purchase is half off – Goes til the end of July.
-Fixed bug where if players changed pages durring the back to the past animation they lost run tokens.

Comments

0/1000
Yajinden avatar

Yajinden

Jun. 22, 2026

0
0

How do you unlock Drone Operator? I can't seem to figure it out.

ElmSt8
ElmSt8 Developer

have to get 1500 kills with weapons of the same tier as the drone operator. I made it that way because builder weapons tend to be weaker than the others, so builder weapons are best when they are the second weapon to be upgraded on their tier. When you do fully upgrade a builder weapon it is best to swap that weapon out when you have built their buildings during the game. So when you have built the 5 satellite from the drone operator it is highly recommended to swap weapons for more damage. Also you might have it unlocked already but you need to go into achievements and click the unlock button. Thanks for playing!

ArcaneSpectre avatar

ArcaneSpectre

Jun. 20, 2026

0
0

Good concept. Wish there was a longer length the zombies ran instead of such a short screen.
And seems to be many bugs with run tokens. if you are too quick going to the shop after being in game, tokens earned that round disappear.
I've just tried getting run tokens with kreds. But nothing...

ElmSt8
ElmSt8 Developer

Sorry about that, I have added 3000 run tokens to your account. I will work on a fix for the run token bug. Thank you for playing! The fix will be live with the new patch.

Garee avatar

Garee

Jun. 10, 2026

0
0

I didn't even test out supply drop until around wave 700, and army size wasn't doing anything at that point except adding t6s too far off screen to matter. It wasn't really a factor in my run. I was basically just spamming stim pack constantly after around wave 350. By the end I was seeing the shop about 3 times per wave and easily able to keep stim pack constantly running. Eventually stimmed t6's weren't strong enough to melt the initial rows of shieldbearers so I needed to throw in some stun grenades as well. These were the only two consumables that mattered with fences for backup. Armor-piercing bullets didn't seem to do anything.

ElmSt8
ElmSt8 Developer

I see. AP bullets are good on high damage weapons, not so much on fast ones because the bullets have to kill the zombie to travel through them. So sniper, hand cannon and the ak are great for ap bullets while fast weapons are better with overpressure rounds which is just increases damage.

Garee avatar

Garee

Jun. 10, 2026

0
0

Needs somewhere for army to go after you fill the 2nd row with t6s

ElmSt8
ElmSt8 Developer

lol what? I really do need to nerf the supply drop and the minigun i'm guessing, well done though man. For now I will make it so once there are 10 units in the second row every unit added after that will be in the form of a 5% damage increase to t6 weapons. But before I do that I am going to nerf a couple or buff a couple of other.

CoolWolf17 avatar

CoolWolf17

Jun. 09, 2026

0
0

does this game work on a phone

ElmSt8
ElmSt8 Developer

yes but you have click fullscreen and to do that is awkward because the game frame is a set demension.