Trip Trip Trip!
by digmDrexel
Trip Trip Trip!
Tags for Trip Trip Trip!
Description
This game was created in four weeks for a class at Drexel University.
DESCRIPTION - In Trip Trip Trip, the goal is to reach the portal at the end of the level without hitting any obstacles that may get in your way. Change elements to go over certain types of terrain and take advantage of element-specific special abilities!
CREDITS -
Programming/Music - Lou Manco
Environment / Design - Ryan Reed
Character / Environment / Interface Art -Bryan Kincaid
Environment Design / Misc Art - Micah Bair
How to Play
Arrow Keys - Movement
Q - Fire Ball
W - Water Ball
E - Wind Ball
R - Earth Ball
T - Normal (Steel) Ball
Space - Use Elemental Power (Fire doesn't have any current use, but it demonstrates potential)
Escape - Open Debugging Menu
Elemental Powers - (note there is a cooldown)
Fire - Emit Explosion
Water - Speed Boost
Wind - Hover over gaps for a short time
Earth - Become temporarily invincible
Comments
kez1304
Apr. 25, 2011
You need to make the camera a child of the ball, that way it will stick to the same distance/rotation when you hold down the forward arrows to increase the speed. Also, using some raycasting for the camera will make it not smash into the floor when the gravity shifts and you roll up walls.
kez1304
Apr. 25, 2011
Other than my other comments, not a bad job. Is this your first experience with Unity and 3D modelling? If so, you have a good first shot at it! Keep up the good work.
silkyD
Apr. 21, 2011
this took 4 weeks and no instructions WTF??????
PewPewnoQQ
Apr. 22, 2011
it was an interesting game, but you need to make some sort of instructions in game.concept is great.
metagamer
Apr. 22, 2011
Any way to stear the thing?