Hall of Champions
by chris_killabi
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Hall of Champions
Tags for Hall of Champions
Description
An american football rogue-like.
It borrows the following elements from the genre:
- Procedural generation (plays, teams, players)
- Turn based interaction (you move, they move)
- Progression (win and you level up)
- Permadeath (lose and your team is done)
Developed in 80 hours for #1GAM
Music by Mads Aasvik
Twitch: cwilloughby
Twitter: @chris_killabi
More info at www.chriswilloughby.net.
How to Play
The controls are documented heavily throughout the game. Any text on the screen that is white is a control. At a high level W/A/S/D move your character, space confirms, and everything else is there for you to see.
Comments
chris_killabi
Mar. 07, 2013
Thanks for the feedback guys!
Coins was just what I ended up calling your team score to avoid confusion with game scores. I see I've introduced another type of confusion in the process, however.
mindragon
Mar. 07, 2013
Clever game. Kinda wonder what to do with coins though.
d1000
Mar. 05, 2013
This is great, really different.
Flywolfpack
Feb. 14, 2016
This game is really cool, but I don't feel like I know enough about the controls